whip_poor_will: Our two heroes stand for moments, pondering its uses, their dastardly juvenile minds running wild... (before a practical plan presents itself)
יְהוּדִית ● "Ravine" ([personal profile] whip_poor_will) wrote in [community profile] hadriel_logs2018-05-21 07:54 am
Entry tags:

time won't save our souls [OPEN]

Who: Ravine and You (feat. ghosts of the old Hadriel hosts and some dead Null).
What: After recovering from being a nasty corrupted soul, Ravine tries to speak with the concerned spirits that previously inhabited this sunny planet.
Where: All over.
When: May 21st-26th, post Senses Fail event.
Notes: Continued from this network post. More info about this log can be found in Ravine's CR meme comment. Basically consider this a log for characters to experience some ghostly antics over the next few days, with maybe Ravine popping into places where she senses the hosts to be more distressed than in others if you'd like.

If anyone wants their CR to join in on the second prompt, feel free! Unfortunately there will be a lack of NPC interaction with the spirits of the hosts (the Null are there but their limited emotions also gives them not enough presence to influence their surroundings), but anyone who wishes to have their character be affected will definitely notice some poltergeisty events happening around them! Don't worry, though -- they're friendly. 👻 Or harmless, at best.



I. May 21st; (OTA for Ravine)

The dead can be such poor and fragile things. Ravine has dealt with more than enough dead and dying to know just how sensitive they so often are.

Their fragments remain stained on this world. That much Ravine was able to discover when she was unstable herself, seeking out souls just like them to share in her suffering and bring into her own being. She takes no pride in this weakness of hers -- this possibility -- that she's kept closely guarded.

So, when she can be found by the lake, the fact that she appears to be having a rather in-depth conversation with seemingly no one might be enough to call for anyone's attention.

While they are most likely unable to catch anything visually, those who draw near can feel harrowing emotions that do not belong to themselves. Mixtures of confusion, fear, and sadness is almost overwhelming. Other times the emotions are much more fleeting, plaguing those in the vicinity with a strong impulse for order; but these feelings are just that -- fleeting.

As for Ravine, her speech is... strange. Her inflection sounds different, unrecognizable. Even through the magic translation the gods have cooked up in this place, she is difficult to understand. She'll only pay heed to those who dare come close enough--

"Careful, now. Slowly. I do not wish to scare them."

--and even then, her voice is warbled and odd.



II. May 22nd-26th; (OTA)

The people of Hadriel might notice something amiss recently.

Over the next few days, you get the feeling that you're not alone at times, even when there is no one else in the room with you. Things may go missing, like your phone or keys or one of your socks (because it's always just one). Perhaps you tried to pick up feng shui and notice something has been rearranged in your living room.

And then there are times where it's not so subtle and cute. Doors open on their own, only to slam shut with all the force that would probably break a hand if you got caught in it. A chair moves. The table shakes.

It's almost like a cliché right out of a horror movie. That means that anyone with a Ouija board should... know better than to use one of those. Seriously?

The few residents who are more inclined towards communing and viewing with the spiritual world may catch glimpses of alien specters -- or, rather, the former inhabitants of the planet, and original hosts to the gods we all know and love. It quickly becomes obvious that any attempt at speaking with them is fruitless, as the host's spirits are a little too distressed and flicker before anyone has the chance to get anywhere.

What ethereal evidence can be seen of these hosts reveals shapeless forms, barely visible, and far from humanoid. Most attempts at conversation or reaction is more likely to be met either with a swift exit or a thrown priceless vase or some other fragile valuable you own.

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