[Waking up covered in dust isn't as unsettling as the lack of breeze. Last Seviilia could remember, she was holed up in the frozen north, living her days culling the few undead that remained in the last holdings of her once jailer. It wasn't a glamorous job, but it was better than hanging around further south with orcs and humans fighting turf wars over a dying planet.
This -- this is clearly neither of those things, and when she sits up to find that she is also missing her plate boots, its really just icing on the cake. The shoes scattered to her right simply won't do -- aside from the fact that they wouldn't fit with her leggings, they were hideous. The teeth that lined them -- it might have fit the whole death knight motif, but practicality simply wouldn't allow.
Walking barefoot is an option, but the fact of the matter is that she's more interested in finding what belongs to her. So those waking up will find a pale, frosted figure moving slowly among the graveyard of footwear in search of her belongings. The lack of boots throws off the intimidating appearance of bone and frost, but there are still two very sharp axes strapped to her back.
Finding the first boot is easy -- but the second?]
Sandworms
[Finding the shoes had been an adventure all its own, but once she has them, crossing to the exit is the next natural course of action. She had briefly considered attempting to summon her Deathcharger, but the halls are not as wide as she expects them to be and the fact of the matter is that Havoc would simply get in the way of her escape. No, she was on her own -- or so she thinks.
There are advantages to being undead, though they rarely outweigh the cons. One of the plus sides is one's increased endurance, and its probably the only thing that is keeping Seviilia alive when she is taken by surprised and tossed a good six feet in the air away from a breech point in the ground.
She lands with a heavy armored thud in front of -- someone a few feet back from her. Something crunches audibly enough, but she's still moving and trying to get at her weapons. There's no time to introduce herself to whomever's stroll she has interrupted, not with her attempts to get on her feet and arm herself.]
Get back, quickly!
Exploring
[Getting away from the Taxxons hadn't left her without some marks. By the time she's gotten away from all the nonsense, she finds herself in need of some assistance -- though just enough for her to recover. Seviilia is mounted as she enters the city proper, leaning a bit heavily on her saddle.
Its immediately clear to anyone who watches her pass that, in spite of being obviously dead -- she's injured. She smells of blood even at a distance, there are some dents in her armor, and an obvious trickle of blood spiders down from her head and over her face. She doesn't appear to be in a hurry to heal herself.
More importantly, she's obviously searching for something. What that something might be is anyone's guess.]
Seviilia Brightwing | Open!
[Waking up covered in dust isn't as unsettling as the lack of breeze. Last Seviilia could remember, she was holed up in the frozen north, living her days culling the few undead that remained in the last holdings of her once jailer. It wasn't a glamorous job, but it was better than hanging around further south with orcs and humans fighting turf wars over a dying planet.
This -- this is clearly neither of those things, and when she sits up to find that she is also missing her plate boots, its really just icing on the cake. The shoes scattered to her right simply won't do -- aside from the fact that they wouldn't fit with her leggings, they were hideous. The teeth that lined them -- it might have fit the whole death knight motif, but practicality simply wouldn't allow.
Walking barefoot is an option, but the fact of the matter is that she's more interested in finding what belongs to her. So those waking up will find a pale, frosted figure moving slowly among the graveyard of footwear in search of her belongings. The lack of boots throws off the intimidating appearance of bone and frost, but there are still two very sharp axes strapped to her back.
Finding the first boot is easy -- but the second?]
Sandworms
[Finding the shoes had been an adventure all its own, but once she has them, crossing to the exit is the next natural course of action. She had briefly considered attempting to summon her Deathcharger, but the halls are not as wide as she expects them to be and the fact of the matter is that Havoc would simply get in the way of her escape. No, she was on her own -- or so she thinks.
There are advantages to being undead, though they rarely outweigh the cons. One of the plus sides is one's increased endurance, and its probably the only thing that is keeping Seviilia alive when she is taken by surprised and tossed a good six feet in the air away from a breech point in the ground.
She lands with a heavy armored thud in front of -- someone a few feet back from her. Something crunches audibly enough, but she's still moving and trying to get at her weapons. There's no time to introduce herself to whomever's stroll she has interrupted, not with her attempts to get on her feet and arm herself.]
Get back, quickly!
Exploring
[Getting away from the Taxxons hadn't left her without some marks. By the time she's gotten away from all the nonsense, she finds herself in need of some assistance -- though just enough for her to recover. Seviilia is mounted as she enters the city proper, leaning a bit heavily on her saddle.
Its immediately clear to anyone who watches her pass that, in spite of being obviously dead -- she's injured. She smells of blood even at a distance, there are some dents in her armor, and an obvious trickle of blood spiders down from her head and over her face. She doesn't appear to be in a hurry to heal herself.
More importantly, she's obviously searching for something. What that something might be is anyone's guess.]