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ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ ([personal profile] hadrielmods) wrote in [community profile] hadriel_logs2015-12-10 10:04 am

INTRO LOG: A TAXING JOURNEY

Who: New arrivals and everyone else!
What: The intro log for December. Watch your step!
Where: The colosseum and all around the city.
When: December 10th-17th
Warnings: Taxxon-related violence, teeth shoes, general unpleasantness, mass confusion.


You wake up in the dust of the colosseum with no shoes on, regardless of the state of your feet when you arrived. There's dust covering your clothing and in your hair, but other than that, there's no signs of injury or bruising. You're also not alone- nearby, there are others, either still passed out or just waking up like you are. Feel free to take solace in that fact. Or don't- some of you aren't human, and are clearly not great people either. No offense.

To your left, there is a door in the wall of the arena, supposedly leading to the halls which will then show you to your freedom. To your right, and scattered haphazardly on the ground, are a myriad of teeth shoes. These shoes might be better than going barefoot right now, but good luck finding a matching set, let alone one that fits you.

When you do eventually try to escape, be careful. The halls are crawling with Taxxons. Large and grotesque, these caterpillar-like creatures have circular mouths and multiple rows of sharp teeth. Their sense of smell is impeccable, and they will stop at nothing to feed when they scent blood. So, you know, try to avoid stepping on anything sharp on your way out.

All done with the horrible monsters and awkward greetings? Try your hand at exploring the rest of the city! Find a house, find a new monster, or simply scavenge for supplies until your little heart is content. Good luck, and enjoy your stay in Hadriel!

► This log covers December 10th-17th.
► Feel free to make your own logs, as well!
► Characters may find their own shoes scattered around with the teeth shoes if you like.
► All characters now arrive with phones that have network communication.
► Please put your character's name and open/closed in the subject line of your starters!
miscreant: ({ the scars will remain; ❄)

sweats

[personal profile] miscreant 2015-12-14 09:50 pm (UTC)(link)
[Hearing Koltira's voice causes her to double-take, mostly due to the fact that she hadn't seen him walking behind her -- something she'll worry about kicking herself for later.

Her axes are ripped from their peace ties once she is on her feet, and she's almost immediately away of an injury on the side of her skull from where the creature had clipped her after it had breached.

Her ears draw back slightly, and it is ignored. Adrenaline rides through her veins, hungry and around. The ground still moves beneath them, though it is difficult to tell when she is wearing plate boots.]


What the bloody hell was that?
respired: he'll make one for you (one of these days)

[personal profile] respired 2015-12-19 12:12 am (UTC)(link)
Something like a jormungar.

[Not exactly. But close enough, anyway. Koltira's eyes scan the rumbling ground as the creature moves, and when he sees the earth burst he lifts his sword towards the spot. The worm explodes like some many-toothed geyser of wriggling flesh, mouth open and spitting.]

Shackle it!

[Byfrost's ice runes glow even as he says this, even as his own chains reach to lash the worm in place.]
miscreant: ({ forever; ❄)

[personal profile] miscreant 2015-12-19 05:41 pm (UTC)(link)
[One benefit to walking under the same banner and mindhive is that Seviilia already has an idea of how to respond when the worm bursts from the ground again.

A surge of magic powered by the runes on her blade calls her own set of rime-coated chains from the ground. Their hold is true while the creature continues to thrash wildly, and Seviilia takes that as her cue to cut while she can. Getting to the worm's side is easy, as is burying both axes to rip a bloody hole straight through its hide.

Climbing it to decapitate it like she wants to? Less easy.]
respired: for better or worse (my boy builds coffins)

[personal profile] respired 2015-12-21 02:45 am (UTC)(link)
[Koltira follows after her, slashing at the beast with a wide, deadly arc of his runeblade. He cuts open the creature's belly as Byfrost's plague runes glow with sickly life. The worm's blood sizzles, and it falters, but does not fall.

Good opportunity to shimmy up there, though.]
miscreant: ({ and ever; ❄)

[personal profile] miscreant 2016-01-03 08:27 pm (UTC)(link)
[Seviilia takes the opportunity offered to her. Though the circuit bound to her makes her somewhat bulkier than her sisters, she's still fairly light on her feet. While the beast thrashes at Koltira, Seviilia clings to ridges and spines to find a higher vantage point and softer flesh near its neck.

More than once, she has to bury her axes to keep herself from getting tossed, but eventually she reaches her destination and follows the next thrash in order to cut clean through one of the more necessary veins on its neck. Hardly a clean or quick kill, but let it never be said that she had ever preferred anything more than a kill.

Bloodsoaked, she hits the ground hard, rolling to a place closest to the wall to avoid any final attempts to kill her.]
respired: why don't you mind your own business (listen to the distance between us)

[personal profile] respired 2016-01-07 01:17 am (UTC)(link)
[Koltira grits his teeth at the sight of the exposed wound, and Byfrost radiates crimson energy. The creature's exposed skin begins to boil and pop, localized at the site of Sev's cut at first, and then rapidly spreading to the rest of its body. It thrashes, collapsing, separating.

There's blood and worm chunks everywhere, but at least the thing is dead. Koltira returns Byfrost--slimy now with that thing's offal--to his back.]


Nicely done.