ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
hadriel_logs2016-03-10 10:23 am
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Entry tags:
Intro Log: No calls, please
Who: New arrivals and everyone else!
What: The intro log for March.
Where: The colosseum and all around the city.
When: March 10th-13th
Warnings: Fresh meat, floating plasma eyeball monsters in HD, disappointing infomercial products.
What: The intro log for March.
Where: The colosseum and all around the city.
When: March 10th-13th
Warnings: Fresh meat, floating plasma eyeball monsters in HD, disappointing infomercial products.
Good morning, and welcome to your first day in Hadriel. Feel free to acquaint yourself with the other travelers who are starting to wake up around you- or explore your surroundings for maximum survival odds!
You may notice that there are a few metal boxes lying on the dirt ground around you. At first these boxes seem innocuous, with no locks or mechanisms to keep them closed. However, any attempt at opening these them reveals that, not only is there absolutely nothing inside of them, but they just so happen to be a handy-dandy Scream-in-a-box from that stupid old Nickelodeon commercial. One peek and it echoes with a loud, bursting scream... though, anyone who tries to use this box to keep themselves awake will only succeed in pissing their neighbors off, because infomercials only exist to lie to you.
If you're concerned about something a little more sinister... well, you're right to be. Lurking in the shadowy corridors of the arena are Cacodemons, from the Doom game series. These nightmarish monsters travel around the area by floating a few feet off the ground. They are capable of firing plasma at you from their mouths, and their sharp teeth speak for themselves. While they're easy to shove back when they're not firing at you, they have a tendency to converge on a single target. You think you can handle one? How about five? Good luck... and try not to melt on your way out.
Once you've managed your daring escape from the colosseum, feel free to go explore the rest of the city! Find a house, find a new monster, or simply scavenge for supplies. Good luck, and enjoy your stay in Hadriel!► This log covers March 10th-13th.
► Feel free to make your own logs, as well!
► All characters now arrive with phones that have network communication.
► Please put your character's name and open/closed in the subject line of your starters!
city
It ought to. It's a vast space with no support aside from the walls at its edges, and they are very far apart.
Gansey offers the newcomer a little smile. ]
It's just as impressive, albeit less colorful. This is an impossible cave. What's your guess on where the light comes from? That's the first thing I wondered.
no subject
[Right now when he's new, and it's just the roof of the cell that his kidnappers are keeping him in.]
An impossible cave does seem like the best place for impossible things. I've seen a few of those today. [He frowns a little at the question. It's a good one, and after looking around, Steve just doesn't have an answer for him.] It's gotta be coming from somewhere.
no subject
[ Gansey's smile is genuine, as is his curiosity. It's a puzzle he's been thinking about, on and off, for the better part of the last month, and he still can't answer it. ]
There's no source that I can find. It looks and feels like sunlight, but there's no sun, and from what I can tell, no way for sunlight to actually get in. In fact, I'm not even sure how deep we are. There doesn't appear to be any way to the surface. If there's something letting off a glow down here, I can't find it.
no subject
Is this another one of those things that you just get used to? [Because he's been hearing that a lot.] I guess we should be thankful for it. Things would be a whole lot worse in the dark.
no subject
He doesn't like being underground, with no way out. If he let his mind linger on that for long enough, he'd go crazy. It's why he tries to keep his thoughts moving. ]
I'm not used to it. I've only had a month to try, mind, but still. I know that it's magic. I do understand that, but even magic has rules to follow. This place has so much happening at once.
Be careful of the caves, though. They're full of monsters. Not a good place to get lost.
no subject
But it's kinda hard to argue when he doesn't have another, better explanation. So he moves on.]
Too many to go after?
no subject
Too many, and far too powerful. They arrive here as often as we do, and in greater numbers, from what I can tell.
They appear in the arena and then retreat to the caves. If you go in, don't do so alone. It's well known to be dangerous.