ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
hadriel_logs2016-09-24 09:54 am
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Entry tags:
- !event,
- bianca,
- carlisle longinmouth,
- chara,
- chris,
- curtis everett,
- dr. gottlieb,
- dr. newton geiszler,
- elmer c. albatross,
- emily,
- faith carr,
- frisk,
- henry percy,
- jasper,
- jill valentine,
- jo harvelle,
- kanda yu,
- maketh tua,
- mello,
- miriam day,
- nick rivenna,
- nick valentine,
- oscar,
- papyrus,
- rashid,
- rey,
- richie gecko,
- river tam,
- rukia kuchiki,
- sam,
- sans,
- shadow the hedgehog,
- sharon da silva,
- souji seta,
- tyki mikk,
- ushahin dreamspinner,
- warrick chopper
Event Log: Dazed and Confused
Who: Everyone participating in the event!
What: The event log for the Dazed and Confused event!
Where: All around the city
When: September 24th-October 2nd
Warnings: None!
What: The event log for the Dazed and Confused event!
Where: All around the city
When: September 24th-October 2nd
Warnings: None!
On the 24th of September, you wake up and everything seems pretty normal. You've got to head in for your shift at the guard, or at the clinic, or wherever else people go- maybe you're visiting a friend, maybe you're checking out the library, but either way as soon as you step out onto your street, you're in a foreign location.
No, you haven't been transported anywhere weird. Well, not by anything other than your own two feet. And hey, you could recognize a landmark and know your way back from there! But somehow you turn left instead of right and now everything is confusing again. It's not that the city itself is changing, but rather, it's your ability to take direction and move in the way that you think you should.
On top of all that, of course, is the strange inversion of most abilities. Everything is topsy turvy with your various powers or individual skills, so be on the lookout for some odd changes. Maybe you're usually pretty good at reasoning and now you can't think your way out of a paper bag, or maybe you have fire powers that start shooting icicles instead- either way, it's weird. Hopefully you can deal with it without injuring yourself too much, but... well, it's kind of difficult to make any guarantees when you can't even find your way to the clinic when you accidentally break something.► This log covers September 24th-October 2nd.
► Feel free to make your own logs as well
► Please tag headers of threads with content warnings where they apply
► Please put your character's name and open/closed in the subject line of your starters!
► If you walk into the lake and drown or have some other unfortunate mishap, please let us know here!
bar, let's say after chris has already talked to hermann!
And now he's here.
He only vaguely registers he's at the bar thanks to the way he lands on the counter with a loud clattering and tinkling of unfortunate bottles in his way as they smash unceremoniously to the floor.]
yes good
Normally, the sight of Sans would not make things worse--actually the opposite, really--but after everything with Hermann that isn't the case. Instead there's a twist of fear in his chest, and although he stays where he is he's on edge to move if he has to.
But hopefully Hermann was right about whatever Sans did being an accident, and hopefully it wouldn't happen again.]
S-Sans? You okay?
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He braces one hand against the countertop and tries to lever himself upright, at least into some kinda sitting position, but that's apparently a bit of a delusion, because his arm can't support him or much of anything at the moment, and simply skids harmlessly across the counter's surface.]
Uh. Yeah. Yeah, I'm good.
[Who's that. Who is talking. Who is here. He needs to get up and figure it out because he can't tell from timbre of voice alone at the moment, but it just feels like such a - such a massive, incredible effort and he just - he doesn't have it in him, he doesn't think. Yeah. Yeah, nah, he really doesn't.]
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Okay, breathe, make a decision and do something.
He steps forward, cautiously, nerves still on edge and just waiting for everything to shift like Hermann had mentioned.]
Y-You um, don't look good. H-Here, let's um, get you off the counter so you don't fall.
[The floor's probably a lot better idea, or at least part of it not covered in broken glass anyway.]
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Yeah. Okay. He's gotta get up. Sans tries to roll over and almost ends up dropping cleanly from counter to floor in a fall that would certainly be fatal for a guy like him, but one hand shoots out to counterbalance the graceless tumble, catches the lateral surface. He hooks one elbow over the side of the counter as a means of support.]
Havin' a little, uh, a little off day 's all. Confusion. Boy. Really does a number on ya, huh?
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Um, yeah. A-Apparently. I-I keep getting lost, but um... It seems a lot worse for you.
[That's also an invitation for Sans to explain more of what's going on, if possible.]
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[Sorry, Chris, he's not talkin'. Not sayin' much of anything. Can't really focus on - Chris. Yes, that was his name. Okay. Okay. So now he knows that.]
Didn't mean to - to drop in on ya.
[He laughs weakly. He can feel himself starting to slip down the counter's side, inch by inch.]
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U-Um, should I help...?
[With the counter thing. He'll let Sans stall the explanation for the moment.]
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[After the last person who tried to help got a snapped wrist for his trouble? Yeah. Nah. Not gonna do that again. If he feels things start to go pear-shaped again, he's snappin' himself on out through the nearest shortcut, improbable destination be damned.]
Things seem to be, uh, goin' a little haywire today. [He feels himself slip down another half inch. He grits his teeth a little more fiercely.] For everyone.
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He also avoids directly mentioning anything from earlier, but--]
Yeah, I've uh, noticed. I guess it must be um, an event, but it's really soon after the last one.
no subject
[Down another inch. He feels the bones of his arm start to tremble.
It broke so easily. A bit of pressure, falling on it in just the right way, and it had snapped like a twig, held at an angle askew that had been sickening, wrong, upsetting to look at.
Hah. Nope. No. He is not thinkin' about that right now.]
You, uh, you seem to be doin' all right, though.
[He nods in Chris's direction, curiously breathless for a thing without lungs.]
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[He's still ready to help if Sans looks like he's going to fall.]
S-So uh, is it just um... S-Some sort of teleporting that's like, on the fritz for you?
[It's another cautious probe for information, since he knows already that something more strange than teleporting is going on with Sans.]
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'Course, it's not like Sans didn't make it stone cold obvious, droppin' on in the way he did. If it wasn't before, it sure is now. He chuckles weakly and feels himself slide down another inch or two.]
Today, [he says slowly, dryly,] it seems like no one is endin' up where they're supposed to be.
[That's not an answer of any sort, really. Even now, he can't help but hold his cards close to the chest. Seeing as, evidently, laying them out on the table has only got him in trouble from people who ain't as familiar with the way he works.]
no subject
But that won't actually help or resolve anything, will it? Even with an event going on, there might be a way to mitigate potential danger in the future if they know exactly what they're dealing with.
He really, really hopes so.]
Y-Yeah, um, I know. Dr. Gottlieb showed up at my house earlier.
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Ah.
Sans doesn't say anything for a moment. Doesn't react very much at all. He stares absently ahead and contemplates maybe getting the fuck out as he slips lower and lower until he's pretty much halfway on the floor at this point. Still keeping himself upright in a position so desultory it don't even really count as standing.]
Yeah? [he says, his tone no less neutral or cheerful than is typical for him.] And how'd that go?
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[Even though Chris is still being cautious, his own tone light as well, he's starting to feel a level of irritation underneath his wariness at Sans' seeming ambivalence about the subject.
It's that irritation that prompts him to go ahead and ask another question he might otherwise have held off on a bit.]
It really was an accident, right? Your powers are just freaking out?
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He registers Chris's question distantly. Wonders idly if maybe the other guy's scared of him. That'd really take the cake, wouldn't it. That'd really just - heh, that'd be goddamn fantastic.
He laughs. There's not a shred of amusement to it.]
You really feel you gotta ask me that?
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No. That's not likely--he really, really hopes--and if it does happen, the now steadily returning fear isn't going to help. It's best to try and just ignore it, even though it's twisting in his chest again as he answers.]
I-I wish I didn't, but um... T-Too many bad experiences with friends not to.
[And what a sad, pathetic fact that is.]
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Y'know, I, uh, I kinda get that.
[His tone is even and controlled, as always. He's always had a fantastic poker face.]
But, heh. Yeah. Accident.
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So he takes a deep breath and tries to still his nerves, hiding his trembling hands in his hoodie pocket as he watches Sans' change in posture.]
O-Okay. Then um, w-we need to figure out, you know. A-A way to stop it from happening again.
[Sure, there's only so much that can be done in an event, but there's still always something.]
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[For the first time, there's a deviation from the jovial, measured flatness of the words, a harder, flatter edge. Not a promise, nah. But something he's gonna hold himself to regardless, and knows he can, and knows he will.
He does not hurt people. That is not what he does. Not unless he's got a damn good reason for it, and that? That was not a reason at all.]
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[It's a cautious reminder, voice quiet, still wary but more and more truly convinced the whole thing really was an accident.]
I-If you could've controlled it before you would've, right?
[So it's more important to look for any hint as to why it happened and how to either predict it or stop it once it's started.]
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Adjustment periods are always rough, pal. And now I've adjusted.
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Y-You know that's not how this sort of thing works.
[It's fainter than his voice normally comes out, because he's having to force himself to say it instead of letting the entire subject go, but it's important.]
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He's scared of him.
Well. Can you blame him, really? Nah. Sans can't, in good faith, blame the kid for bein' a little freaked out, more than a little freaked out, just based on what he's said Hermann's told him.]
And you know how it works, then?
[By all means, he almost adds acidly, educate me.
Do tell him how to control something that ain't doin' a whole lot to be controlled at the present moment. Do tell him how his own powers work. Go on. Let's hear it.]
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