Nick Valentine (
synthedick) wrote in
hadriel_logs2017-11-01 01:53 am
Entry tags:
Long Hours [Open Guard HQ Post]
Who: OPEN - anyone visiting the Guard HQ throughout early November
What: This is an open post for the Guard HQ - feel free to tag Nick here, make your own top-levels, etc. for whatever your characters might be doing there! They don't have to be in the Guard, so long as you can come up for a reason for them to be there.
Where: Guard Headquarters
When: Early November
Warnings: TBA
It's been a busy few days at the Guard headquarters. It's no real surprise, given the current state of affairs: the Null have made contact again, putting targets on the backs of anyone who openly opposes them, all while throwing any peace the city might have had into question once more. Usually, it's the gods making trouble, and while most folks aren't happy with them either, at least they tend to follow a pattern, inciting specific emotions with brief, albeit tumultuous events. On the other hand, they know little about the Null and how they operate other than what they've been told.
Chances are they might not be able to trust much of that as it is. They might be more mechanical than living beings, viewing anything other than cold, hard logic as a disease to be wiped out, but that doesn't mean the Null can't lie, can't deceive. If they're operating on efficiency, then they'll do whatever they deem necessary to get the job done, even if that means cutting down anyone who gets in their way. Some would say it's for the greater good, sacrificing one for the sake of the many, but it isn't right. It isn't justice.
There has to be another way.
For as much as some would say otherwise, the Guard keeps busy. The patrols clear the streets of any creatures that might sneak in from the caves -- they protect new arrivals from monsters until they can get to safety. Even when not actively working, the Guard generally tries to keep a helping hand only a minute or so away at all times, just in case something goes awry -- from the gods, from the Null, or even from other residents of the city. It's a thankless job that has its ups and downs, and if the new notice on the door to the headquarters is any indication, it's about to get a whole lot bumpier.
For anyone entering the HQ, they are greeted with a sign tacked to the entrance, one at eye-level and scrawled in handwriting as clear as Nick could make it:
Looking for volunteers for extra patrols and assignments - see Nick
What: This is an open post for the Guard HQ - feel free to tag Nick here, make your own top-levels, etc. for whatever your characters might be doing there! They don't have to be in the Guard, so long as you can come up for a reason for them to be there.
Where: Guard Headquarters
When: Early November
Warnings: TBA
It's been a busy few days at the Guard headquarters. It's no real surprise, given the current state of affairs: the Null have made contact again, putting targets on the backs of anyone who openly opposes them, all while throwing any peace the city might have had into question once more. Usually, it's the gods making trouble, and while most folks aren't happy with them either, at least they tend to follow a pattern, inciting specific emotions with brief, albeit tumultuous events. On the other hand, they know little about the Null and how they operate other than what they've been told.
Chances are they might not be able to trust much of that as it is. They might be more mechanical than living beings, viewing anything other than cold, hard logic as a disease to be wiped out, but that doesn't mean the Null can't lie, can't deceive. If they're operating on efficiency, then they'll do whatever they deem necessary to get the job done, even if that means cutting down anyone who gets in their way. Some would say it's for the greater good, sacrificing one for the sake of the many, but it isn't right. It isn't justice.
There has to be another way.
For as much as some would say otherwise, the Guard keeps busy. The patrols clear the streets of any creatures that might sneak in from the caves -- they protect new arrivals from monsters until they can get to safety. Even when not actively working, the Guard generally tries to keep a helping hand only a minute or so away at all times, just in case something goes awry -- from the gods, from the Null, or even from other residents of the city. It's a thankless job that has its ups and downs, and if the new notice on the door to the headquarters is any indication, it's about to get a whole lot bumpier.
For anyone entering the HQ, they are greeted with a sign tacked to the entrance, one at eye-level and scrawled in handwriting as clear as Nick could make it:

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