ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
hadriel_logs2015-11-10 09:59 am
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Entry tags:
- *intro log,
- adam parrish,
- arya stark,
- ashley,
- big boss,
- bob saginowski,
- bruce banner,
- bucky barnes,
- cashmere,
- chris,
- clear,
- cullen rutherford,
- dorian pavus,
- gansey,
- gren,
- haurchefant greystone,
- hawkeye pierce,
- helena,
- legolas,
- max rockatansky,
- mike munroe,
- natasha romanoff,
- nick rivenna,
- noah czerny,
- rhys,
- sam,
- sarah kerrigan,
- seles wilder,
- steve rogers,
- the warden,
- thom rainier,
- vaiz,
- wanda maximoff,
- z delgado
INTRO LOG: FACE OFF
Who: New arrivals and everyone else!
What: The intro log for November. Don't get your face eaten!
Where: The colosseum and all around the city.
When: November 10th-17th
Warnings: Monster-related violence, people lamps, general unpleasantness, mass confusion.
What: The intro log for November. Don't get your face eaten!
Where: The colosseum and all around the city.
When: November 10th-17th
Warnings: Monster-related violence, people lamps, general unpleasantness, mass confusion.
You wake up on the hard earth of the colosseum. By the state of things and the various aches and pains in your body, you've probably been passed out there for awhile. A few things should immediately become clear to you upon an initial assessment.1. You're not aloneOf all of these alarming things, the skittery object might be your largest concern. Be wary when turning corners or shutting out the lights: the Hunters work best when your vision is obscured, so their gelatinous form is even harder to spot. Their main goal will be to kill people of course, though they prefer to hide in corners and smaller rooms. Watch out when trying to work through the halls of the colosseum to find the outdoors- they're surprisingly quick, and they prefer to kill their prey by opening their face-flaps and wrapping their mouths around your head. Fun!
2. You're near other people who look to be in a similar state.
3. You're also near an assortment of human shaped lamps.
4. You're also near something that skitters off into the shadows of the colosseum.
More information on Hunters can be found here!
Second largest concern? Maybe it's the people lamps. Maybe it's the actual people around you. Whatever it is, be sure to familiarize yourself with it quickly. The devil you know is better than the devil you don't, after all.
All done with the horrible monsters and awkward greetings? Try your hand at exploring the rest of the city! Find a house, find a new monster, or simply scavenge for supplies until your little heart is content. Good luck, and enjoy your stay in Hadriel!► This log covers November 10th-17th.
► Feel free to make your own logs, as well!
► All characters now arrive with phones that have network communication.
► Please put your character's name and open/closed in the subject line of your starters!
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Says Bob, a soft, shaky agreement. Well, that's about all you can say, in a situation like this. He adjusts his grip on the gun, and keeps climbing.
Except, he vaguely supposes it's appropriate to murmur;
"Bob. And Rocco."
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"It's another tunnel." He says back to Bob, squinting into the dark and raising his lighter again. "At least as far as I can tell." They've got to be getting close to getting out of this place, right?
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Says Bob, but steps forward with him. This is the only thing they can do.
He freezes, when he hears shuffling movement in the darkness ahead of them.
"Is that?"
Of course it is.
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Chris braces himself carefully on his good leg, staying by the wall and out of the way in case Bob decides to shoot again, holding his lighter out as far as he can into the darkness both to try to catch sight of and ward off the creature. There's a brief glint from the flame off the odd surface--skin?--of the monster for just a moment before it pulls back into the shadows further, but it's enough to figure out where it generally is.
"If you're gonna take a shot, man..."
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"Jesus."
Keep moving, keep moving.
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"Okay, go." He encourages, pushing himself off the wall but still sticking close enough to it that he can use it for some support. His next comment is more to himself, not really meant to be out loud as he eases some weight onto his injured leg again so they can continue forward. "Come on, we've gotta' be close."
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Better than what's in here, of course.
He wedges it open wider, putting his shoulder into it, and looks down. Finds;
"We're about a story up."
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"Think we can get through it?" He asks, after a moment, glancing over his shoulder down the hall and then looking back at Bob. Dropping a story would really suck with his leg how it is, but he'll definitely take that over having to head right back into the monster tunnels and back to being lost.
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He says, but moves to do it anyways- then pauses, and decides, since he has the gun.
"You go first, I'll hold them back."
Nodding at the opening, and wedging it open just a little wider, one shoulder thrown into it.
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"Do you... Do you want me to take the puppy?" He's expecting a no here, but he'll offer anyway. It might be easier for Bob to not be holding a gun and possibly fighting monsters while also trying to climb out a window, all while carrying a dog too.
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"Drop down. I'll throw him to you."
It's dangerous, yes, but it's probably their safest option. That way, it won't be too far, even if Rocco does fall.
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Shoving the window open as wide as possible, he leans out and twists around to grab the upper ledge, pulling himself out enough to sit backwards on the ledge. Okay, so far so good, carefully try to get his good leg out, great. Bending the other leg enough to get it through is difficult but he manages, so now all he had to do is push off and drop.
Ugh. He logically knows it'd be safer to turn around and hang off the ledge to drop but he's pretty sure that'll take a lot more grace than he can manage, so instead he just takes a deep breath and reminds himself that the longer he takes the more danger Bob is in, then pushes off the edge and drops.
"Damnit." He hisses the curse somewhat breathlessly from where he landed, nothing hurt any worse than before except his bad leg, which he's thinking he'd rather have cut off at this point for how bad it feels. For just a moment he remembers, out of nowhere, the joke he made about chewing off his own leg when he and Sam were stuck in the cable car, and it seems like a whole other life.
Focus, Chris. He shoves himself upright from the crouch he'd been in, all his weight on his good leg and glad the distance and his glasses probably hide the tears at the corners of his eyes. "Okay, ready!" Catch the dog, whatever you do, Chris.
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He puts the gun on the sill next to him for the moment, and then puts his torso out the window, spreading his legs enough and leaning out, bending carefully, deeply, and eventually transferring a whimpering, squeaking Rocco to one arm, as he braces himself on the sill. Then, with a cringe, and a murmured apology, he grabs him hard by the collar and scruff, provoking a hurt, puppyish whimper, before he lowers him down as far as he can so his kicking bottom feet are within reach of Chris's hands.
Bob lets go and just prays that he has him, rearing back fast to grab the gun, clear the hall behind him again, before swinging his own leg out the window, one, and then the next.
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And alright, now Bob's climbing down, so Chris need to get out of the way. He takes a step back onto his bad leg and it immediately gives out; he sinks to the ground and decides to just stay there for the moment, hugging Rocco gently and hoping once they're all out the monsters won't follow.
And that there aren't more monsters out here, too.
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First question;
"Can you walk?"
Because this is a bad, bad spot to be.
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"Y-Yeah." He doesn't actually know if it's the truth, but it's going to have to be. They can't stay here, after all, and after another second or two he gathers his strength and gets back to his feet again. Everything hurts at this point, not just his leg; his bruised ribs, where he'd been hit over the head, assorted tiny injuries he doesn't remember getting. It's only now just really hitting him truly how exhausted he is, after being awake nearly thirty hours and running and fighting for his life for the last ten or so of them, and this is a terrible time for his adrenaline to finally be running out.
"How far do you think before we're..." Far enough from the arena to be clear of the immediate danger.
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Is his bet, moving to reluctantly, carefully help him up. He's tired, too, but he's in better shape than Chris, and feels a sense of 'in it together.' Not often you jump out a window with a stranger after being attacked by monsters.
"Far, behind a locked door- and then I don't know what. This, this isn't Brooklyn."
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Back home. He's not totally sure how the wendigos got into the Lodge, but he knows the doors were locked, so focusing more on what the monsters don't like--light and fire, it seems--would probably be the most effective route.
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Now that they have their breaths a little, and are walking, and nothing is trying to kill them. Bob listens with one ear, while he tries to take assessment of the situation around them. A cave?
"With those monsters, I mean?"
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"You mean back home?" He's not actually sure how to explain; it's still horribly surreal, but... "We were uh... There were wendigos."
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Wendi-whats?
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"Really big cannibal monsters. Super fast, but they can't see you if you don't move. Don't like fire." Seems monsters in general might not like fire, which if that's true would turn out to be really handy.
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Because Bob, who has problems with semantics at inappropriate moments, would argue that wendigos are not cannibals unless they eat other wendigos, or else he's missing something here.
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"I mean they were human to begin with, ate another human, got possessed by a spirit, then bam. Wendigo." It's said casually only because he's not thinking too much about it; it's too crazy and he's still in shock from it all. "Then they just... Keep hunting people."
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Says Bob, as that clears that up.
Right.
"Cannibalism warning post, eh?"
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