torrefied: (take a look; it's all around you)
mello. ([personal profile] torrefied) wrote in [community profile] hadriel_logs2016-08-01 09:00 am
Entry tags:

you're gone away but you'll come back someday.

Who: Mello and Near.
What: Mello returns after being on the lam and serving out his community service sentence; feels ensue.
Where: Casa Wammy's (house #1202)
When: August 1
Warnings: Maybe some swearing.

Mello's first stop after being officially released from the ridiculous community service sentence the City Guard shoved on him isn't the house where he'd been staying with Near before Silent Hill came to Hadriel - it's Rage's armory. Firearms and explosives have always been Mello's weapons of choice, but they're in short supply here, and if the past month and change has shown him anything, it's that he could stand to be better armed. Swords and such won't be of any use to him unless he learns how to properly wield such things, but knives don't require as much skill to use, so that's what he searches for among the stash of weapons, selecting three of acceptable size and weight and slipping them into his jacket pocket.

Then, he heads toward the house - hood up over his head, unshaded eyes alert to the landscape, watching for signs of anyone who might be following him. No one is, of course, but in Mello's mind, with regard to this issue of security, there's no such thing as taking too many precautions.

A curiously tight feeling wraps around inside of his chest as the house comes into view - nerves? He thinks that must be it, but why would he be nervous about something like seeing Near again? Maybe simply because he anticipates there will be additional fallout from his accumulated failures over the past months that they've both been here. He's dealt with the public consequences, paid for his miscalculations with his own blood and labor, but privately - well, that's bound to be a different matter, and Mello isn't sure what to expect. Of course he would be nervous. Cause identified, he forges ahead, swallowing down his anxiety as he paces up the steps to the front door. He doesn't knock, just digs his phone out of his pocket and dials Near directly; when the other line picks up, he only says, very simply: "I'm here." Let me in goes without saying.
solvethepuzzle: (Wonder)

[personal profile] solvethepuzzle 2016-08-01 04:05 pm (UTC)(link)
Near is expecting the call at this point. It's the right day; the only thing left uncertain had been the exact time. And he doesn't bother to actually reply, clicking the phone shut as soon as he receives the message.

He shuffles out of his room, where he'd been in his usual process of building elaborate card towers, peers discreetly out a window -- very briefly -- to make sure that Mello is really there. Alright. This is legitimate. He doesn't feel anything in particular when he sees him, though maybe the slightest hint of relief very deep down. Some part of him had held onto the possibility that Mello might have changed his mind over the past week. A small, ridiculous part. His holding spell on the door is dismissed with a simple gesture, and he works the locks, opens the door.

Near looks the same as he always does, of course: disheveled hair, rumpled pajamas, the appearance of someone who'd just been dragged out of bed. Except that his eyes are sharp and alert, an obvious indication that he's been awake for some time.

"So you are."

He steps back to allow Mello to enter. The house is . . . well, it has a very lived-in look. Clearly no effort has been made for it to be especially tidy for Mello's return. Near isn't a slob, by any means; he just doesn't particularly bother to straighten anything up once he's done with it unless it's something he's been building. The area is, at least, clear of any toys.
solvethepuzzle: (Look up)

[personal profile] solvethepuzzle 2016-08-01 07:06 pm (UTC)(link)
It's often how it goes, but it isn't always Near's intent. And he is even less inclined toward it right now. He'd made a decision, when he'd seen how worn down and brittle Mello had been when they'd talked last -- ease up on the teasing, be more careful with his criticism. Or, more colloquially: do not be an asshole on purpose. Mello needs recovery time after a traumatic experience. It's only logical.

"Of course." The question is unnecessary, but he refrains from pointing it out.

Near had indeed taken advantage of Mello's prolonged absence to build card towers or play with his robots in the common areas. Mello, in his own words, had said that he didn't want to see it. Since he hadn't been around to see it, what precisely is the problem? Of course he'd cleared his toys out in preparation for today. (And might have spent yesterday reattaching the heads of his action figures.) As part of his decision to be more accommodating, Near is abiding by the house rules.

He closes the door, locks it, puts the spell back in place. "I got food yesterday."
solvethepuzzle: (Alternate)

[personal profile] solvethepuzzle 2016-08-01 11:25 pm (UTC)(link)
What? He hadn't made a special trip. It had simply been time for him to restock. Perhaps he'd just gotten a little more than he usually had since he'd been on his own. Only practical, with the house's other occupant returning.

... Honestly? Near is trying to keep from starting a fight here, and somehow this is offensive. His sigh is marginal, but it's there. "If I had something to say, I would say it."

For all that he is deceptive, underhanded, passive-agressive . . . Near is not shy about bluntly stating his opinions if he wants to. He doesn't need an invitation.
solvethepuzzle: (Wary)

[personal profile] solvethepuzzle 2016-08-02 04:56 pm (UTC)(link)
Near had been complicit in what had happened to Sharon, though truly that would not have stopped him from critiquing Mello's role in it. But he'd aired all his reservations with that before it had even been done. The mess with Bianca? Near is angry with her, not Mello. He knows Mello well enough to conclude that he wouldn't have been hunting down Sharon's friends; obviously, she's the one who attacked first. Her fault, not Mello's. As to the Guard, well he's sure Mello didn't just roll over with them, but otherwise he's unaware of all that happened. (And if this is what it had taken to catch him, then they're either lazy, incompetent, or both.)

His fingers are restless, so he winds them into his hair. "No."

That Mello doesn't trust all this is, he supposes, not entirely unreasonable. But he's obviously expecting a fight, and in the absence of one is trying to pick it. Near has no intention of feeding into this ridiculousness, at least not for now.

"You know I dislike repeating myself and I sincerely doubt you've forgotten anything I've said already. I'm not interested in a fight."

[personal profile] chaoscontroller 2016-08-02 07:02 pm (UTC)(link)
There are a few soft but noticeable knocks on the door. Of course, whenever any of the residents decide to open, there will be absolutely no one outside but a small package is placed neatly at the doorsteps. It consists on a simple piece of fabric wrapping something.

That something is Mello's gun.

There is no note or anything that gives away who put it there.

Enjoy.
solvethepuzzle: (Vigilance)

[personal profile] solvethepuzzle 2016-08-03 02:39 am (UTC)(link)
There might be an answer to that silent question in how Near's eyes also briefly go wide and his attention whips toward the door. Nobody should be knocking on this door. For all the precautions they take, someone actually coming to their house is not a thing that should be happening.

That this is happening now can only mean that Mello had been followed. Mello always checks his surroundings when he's out; they both do. Had he gotten careless? ... No, immediately after getting out of custody, Mello would be on higher alert, not lower. Whoever followed him is either very good, or has some useful ability for this kind of thing.

His eyes are narrowed by the time he looks back at Mello. And he frowns a little at the gesturing, working out well enough what it means. What makes Mello think he can do that? (He can, but he'd never told Mello about that spell.) He shakes his head firmly.

No. This is not his doing.
Edited 2016-08-03 02:44 (UTC)
solvethepuzzle: (Side-eye)

[personal profile] solvethepuzzle 2016-08-03 04:10 pm (UTC)(link)
Of course hadn't told anyone where he lives. How stupid would that have been? He doesn't know anyone here well enough to decide whether or not revealing his location is a safe thing or he would have corralled someone else into doing his fetching and carrying by now. Just because he can look after himself to some extent now doesn't mean that he doesn't prefer otherwise.

This is all very inconvenient without being able to talk. It's a moment like this that Near misses the psychic network from his time spent Travelling. Certainly, it had been unsettling at first, but he'd gotten skilled with it and its convenience in tricky situations could not be denied.

Also inconvenient is the fact that they have no one expendable that either of them can send to check. But there's little sense in lamenting what they do not have, and so he pushes that thought aside as unproductive.

All he can really do is mouth a quick spell under his breath, to test for any lingering magic in the nearest vicinity. And none comes up aside from his wards on the doors and windows. If someone or something is out there, it's not actively magical. And if it's gone, it's left no magical residue.

He'd almost advise waiting it out, but that would drive Mello in particular crazy. Near would still be on high alert himself; he's just far less restless. He moves to the window, shuffling all-but silently across the floor in sock feet. Thin fingers budge the curtains scarcely a centimetre so that he can get a look outside.

Hm.

He's not going to waste both of their time with ridiculous gesturing when he needs to communicate something more detailed. Mello's attention is on him, so he quickly and precisely starts signing: No lingering magic except for mine. No one is there now. There's something that's been left on the doorstep.
solvethepuzzle: (Focus)

[personal profile] solvethepuzzle 2016-08-03 07:19 pm (UTC)(link)
It's been some time since Near has had to use it as well, hence why it had taken a moment for it to even occur to him.

Oh. The knife is new. Mello must have made a stop before he'd come here. For some reason, Near hadn't expected that. Well, whatever. This is fine. He doesn't have any honest expectation that Mello had brought it to use on him, already secure in his assessment that Mello won't actually kill him.

A gesture in the door's direction cancels the spell. Signing back: Done.

Someone else might have told Mello to be careful. Near really doesn't see the need to express concern.
solvethepuzzle: (Replaced)

[personal profile] solvethepuzzle 2016-08-05 01:51 am (UTC)(link)
No, it isn't needed; Near has a certain expectation of Mello's competence -- a higher one than Mello might realize. How else would Mello have survived as long as he had, risen to the level he had, in the life he'd chosen?

Still, he minutely nudges the curtain again, just to keep an eye out. When nothing happens, he relaxes a bit. And when Mello returns, he frowns a little at the revelation of what's been left. He's never bothered to get a good look at Mello's gun -- his closest encounter with it had been with the weapon pointed at the back of his head, not his face -- but it's reasonable to assume that's what it is.

Re-casting the spell to seal the door is a reflex by now, done without conscious decision before he follows Mello to the kitchen. He shakes his head at the question.

"I've told you what I can; there's been no magical tampering. As to the rest, you would be more familiar with your own pistol than I am."

It isn't that they never studied about common weapons at the House, but Mello is the one that's been in the habit of carrying one for the past several years. The only weapons Near has ever carried have been as other selves, and none of them had been firearms.
solvethepuzzle: (Twirl)

[personal profile] solvethepuzzle 2016-08-05 03:00 am (UTC)(link)
There are two options Near can think of for who had dropped the pistol off at the door: Bianca, or a member of the Guard. Returning the weapon like that and disappearing is an obvious intimidation tactic, meant to inspire paranoia.

He watches Mello line the knives up on the table, notes the apparent worry on his face. Combined with the request, it's clear that Mello wants him to be able to protect himself better. He might have teased him about it, but he's being more careful about that for a while. The interruption at the door hadn't precisely been welcome, but it had broken Mello out of trying to pick a fight for now. No need to brew up a new one.

"Different weights?" he asks, even as he moves to test for himself. He has no real objection to the prospect of arming himself. Being more passive is not the same as being a pacifist; he has no problem with harming someone in order to ensure his own safety. "You know how to use them, I assume."

He expects some manner of instruction on the matter. One of his other selves had used a knife, but he hadn't retained any of the skill with it.
solvethepuzzle: (Huh)

[personal profile] solvethepuzzle 2016-08-06 05:37 am (UTC)(link)
The first feels relatively alright, so far as he can tell such things. But he needs to compare the others first, so he moves on to the second.

If he's to be carrying a weapon, a knife seems like the most logical choice. Small, easily hidden, not dependent on aiming skills. Near of course is well aware of where vital points are on a body, what type of wounds will bleed the most. At such close range, he theoretically couldn't miss even with how utterly atrocious his aim is. But being in the midst of a struggle wouldn't necessarily afford him enough time to ensure a precision strike.

"Where will I keep it to ensure it's both hidden and within easy reach? You've seen the coat I wear when I go out."

The deliberately oversized coat that goes more than halfway to his knees and partially covers his hands. The entire point of it is the high collar that covers the bottom half of his face, but the rest of the fit may present a problem in this instance. This is not his area of expertise, and he is perfectly willing to defer to Mello's knowledge on this.
solvethepuzzle: (Avenger)

[personal profile] solvethepuzzle 2016-08-07 06:53 am (UTC)(link)
That the coat is effective at hiding his face is all that Near cares about; he doesn't find it unduly cumbersome and how he looks it irrelevant.

He watches Mello out of the corner of his eye while he tests the weight of the second knife -- better than the first, but there's still one more to check. And he inclines his head in acknowledgement at the demonstration. It's the way he'd prefer, more comfortable than having to put something more constricting on his arm. "Either arm, then." The unspoken implication there: Near is ambidextrous. It's the only physical gift he has, aside from the top-notch reaction time he'd picked up while Traveling.

"I am aware of how physically unintimidating I am." That much is so obvious that an idiot could see it. How many twenty-year-olds can be understandably mistaken for an adolescent child? He sets the second knife down, picks up the final one to test it. A moment of checking the balance, adjusting his grip . . . and it goes back on the table before he re-selects the second. "This one."
solvethepuzzle: (Rumination)

[personal profile] solvethepuzzle 2016-08-08 03:20 am (UTC)(link)
Natural ambidexterity occurs in only approximately one percent of the population, and Near is woefully lacking in physical attributes. It's not reasonable to expect him to have won the genetic lottery on such a thing; he's lost it on so many others.

The emphasis on the conditional in Mello's instruction is not lost on him, almost an admonishment not to incite an encounter himself. As if he would ever do such a thing. He does not deliberately provoke unless it's over long-distance communication or he has protectors surrounding him. Though there is the matter of unintentional provocation, given his difficulties with people in general.

Still, he takes it in intently. No, staying compact is not an issue; Near does have a tendency to take up as little space as he needs to. He crouches on the floor, always partially curls in when he sits, sleeps in a fetal position. The only possible exception would be when he stretches out on his stomach, but even then, he tends to bend his his knees so that his lower legs don't touch the floor.

He nods, once. "Right."
solvethepuzzle: (Calm)

[personal profile] solvethepuzzle 2016-08-08 06:33 pm (UTC)(link)
And Near does not doubt that there are those here who would not be harmed by this kind of weapon regardless, but being armed is a safety precaution. He does not have the luxury of staying inside all the time anymore, and he does not have a team to protect him. Taking measures like this is entirely reasonable.

"It's fine."

He's willing to accommodate what Mello feels he needs to do in order to pull himself back together, and there is nothing to discuss about their unseen visitor. Mello is certainly smart enough to have reached the same conclusions of who could have returned his pistol. There's nothing to be done about it, as unsettling as it might have been. Near certainly won't be trying to sleep right now, though. Not that he'd intended to anyway.
solvethepuzzle: (Pout)

[personal profile] solvethepuzzle 2016-08-08 11:28 pm (UTC)(link)
Near has only taken a few steps back toward his own room before that bellowing halts him in his tracks, sets his teeth on edge. Wonderful. After they'd gone to such lengths to ensure that nobody knew this house has a second occupant. What nonsense is this about?

His attention catches on the brightly-coloured sneaker rather than Mello's furious expression, because where else is his attention supposed to go? He doesn't need to look at Mello's face to know that he's furious with him yet again. And accusing him of something stupid.

Part of him would like to snap back about how needlessly loud Mello is being, but he refrains. When he speaks, though, his voice manages to emphasize that anyway: quiet, but unintimidated. "If I had violated our agreement, I would not be so careless as to leave evidence of it."

He had violated the agreement, in that he'd taken his toys out into the common areas periodically. But he'd actually abided by the stipulation to stay out of Mello's room.
Edited 2016-08-08 23:29 (UTC)
solvethepuzzle: (Ghost)

[personal profile] solvethepuzzle 2016-08-09 06:12 am (UTC)(link)
He doesn't bat an eye at the lack of apology. Truly, it would have been more notable if there had been one. This is all standard interaction with them; Near expects no apologies.

Near does not answer at first, instead continuing on into his own room, mind working furiously on possibilities. He needs to see if his space has been compromised as well. And sure enough, it has. Hm. He casually drops the knife onto his bed for now, and scoops up the other objects that he's found lying upon it. When he returns to the kitchen, he's carrying a folded blanket, notably printed with cartoon monkeys on it, and a smallish box on top. His expression, if he can be said to have one, is vaguely thoughtful.

"It seems we've both been gifted something." His mind backtracks over old network conversations, hitting upon a potential solution. "Hope did say there would be rewards for participating in his initiative."

And they both had, even if Mello had only done it as part of a criminal sentence and Near had only done it as a token goodwill gesture to the populace.
solvethepuzzle: (Playthings)

[personal profile] solvethepuzzle 2016-08-11 04:32 am (UTC)(link)
Near is doubtful that Hope or any of the gods even care whether any of them are willing participants so long as they get what they want. It's not a difficult mindset to understand. As long as the result is achieved, the means do not matter. Familiar territory for people like them. That's just how things work.

That the gods appear to know everyone's location is discomfiting, perhaps, but not surprising. Near has assumed at the least that even if none of the residents (including himself) has been able to hack the phone network, the gods have access to everything. They created the phones, after all; the assumption is not unreasonable.

"If you're not going to wear them, I suppose that is up to you." Near has no problem with his blanket, however. Anyone over the age of eight should probably be ashamed of it, but what does Near care? It's made from soft fabric, and is likely very warm. It will serve a purpose. The other item will serve a purpose as well. "I suppose I'll have to do the puzzle facedown in order to preserve some measure of challenge."

Picture puzzles are far too simple. Even if they contain a thousand pieces as this one does.
solvethepuzzle: (Demonstrate)

[personal profile] solvethepuzzle 2016-08-12 07:25 am (UTC)(link)
This low-level bickering is petty, but at least preferable to Mello trying to pick a more serious argument. All in all, it is acceptable.

"Of course. We do have our agreement." As if the rules need reinforcement. Near has never forgotten them, even if he'd disobeyed this one frequently while Mello had been away. Now that he's back, Near has no issue abiding by them again, if only to keep the peace. It placates Mello and ultimately costs him nothing. This is fine.

Whether it's acknowledging Mello's desire to rest, a show of good faith to the rules, or some vague rudeness, he moves to return to his own room without another word.