ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
hadriel_logs2015-12-10 10:04 am
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Entry tags:
- *intro log,
- adam parrish,
- amos kamiya,
- arya stark,
- ashley,
- beyond birthday,
- big boss,
- bob saginowski,
- bruce banner,
- chris,
- dorian pavus,
- jinbee tsukishima,
- johanna mason,
- josh washington,
- kamina,
- kazuhira miller,
- michael j caboose,
- nick rivenna,
- sally malik,
- sarah kerrigan,
- shiki ryougi,
- triela,
- vaiz,
- z delgado
INTRO LOG: A TAXING JOURNEY
Who: New arrivals and everyone else!
What: The intro log for December. Watch your step!
Where: The colosseum and all around the city.
When: December 10th-17th
Warnings: Taxxon-related violence, teeth shoes, general unpleasantness, mass confusion.
What: The intro log for December. Watch your step!
Where: The colosseum and all around the city.
When: December 10th-17th
Warnings: Taxxon-related violence, teeth shoes, general unpleasantness, mass confusion.
You wake up in the dust of the colosseum with no shoes on, regardless of the state of your feet when you arrived. There's dust covering your clothing and in your hair, but other than that, there's no signs of injury or bruising. You're also not alone- nearby, there are others, either still passed out or just waking up like you are. Feel free to take solace in that fact. Or don't- some of you aren't human, and are clearly not great people either. No offense.
To your left, there is a door in the wall of the arena, supposedly leading to the halls which will then show you to your freedom. To your right, and scattered haphazardly on the ground, are a myriad of teeth shoes. These shoes might be better than going barefoot right now, but good luck finding a matching set, let alone one that fits you.
When you do eventually try to escape, be careful. The halls are crawling with Taxxons. Large and grotesque, these caterpillar-like creatures have circular mouths and multiple rows of sharp teeth. Their sense of smell is impeccable, and they will stop at nothing to feed when they scent blood. So, you know, try to avoid stepping on anything sharp on your way out.
All done with the horrible monsters and awkward greetings? Try your hand at exploring the rest of the city! Find a house, find a new monster, or simply scavenge for supplies until your little heart is content. Good luck, and enjoy your stay in Hadriel!► This log covers December 10th-17th.
► Feel free to make your own logs, as well!
► Characters may find their own shoes scattered around with the teeth shoes if you like.
► All characters now arrive with phones that have network communication.
► Please put your character's name and open/closed in the subject line of your starters!
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"Amos."
Amos stops and looks first down one corridor, then down the other. The passage splits but he needs a moment to focus and figure out which "sounds" less occupied. Insect-minds are hard to catch without concentration, even amplified like these are. He's never been good with insects: he even has more luck with fish, honestly.
After a long listening moment, he nods. "This way."
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It could be a set. It could be something else completely. It could be a hallucination, maybe, but then would he even be able to think that?
He pushes it aside for now, follows Amos.
"Hope you know where you're going, cause I have no idea."
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"Not the faintest idea, really. Just where the monsters are not." Which, with Amos's talent, doesn't exactly mean it'll be wholly monster-free; he can't sense demons, or capricious gods, or the fae-kind (elves, weres, vampires, and the like). Just somewhere animal-like monsters are not.
He stops, abruptly, tipping his head to listen very hard. A fight, a tangle, a crossing of paths? He can't tell for a moment, struggling to sort out the overlapping thoughts.
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"You think more of those things are around?"
He could just as equally ask 'you really think those things are real?', but he doesn't. No point in asking again.
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"I happen to know there's more around, an' they're all looking for lunch, an' I'd just as rather it not be me."
His tone is a little vague as he concentrates. A...fight, a feeding frenzy, something of that nature, and Amos moves to go the other way: he doesn't want to get caught in that, mentally or physically. He wishes he were better at insects, or could find some bats or moths to help him work out the tunnel's layout.
"Guess you ain't met too many monsters."
no subject
Or so Josh believes, anyway. He's seen plenty of fake ones - movie monsters, props, CGI - but the real thing? Nah. He's sort of starting to believe that the ones here might be real, but he's still pretty on the borderline there.
"You've met a lot?"
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And monsters and demons tend to thrive on overall chaos.
He comes to a dead halt at a crossways path, a three-way divide. He tips his head one way, then the other, concentrating hard.
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"Are there more of those things around?"
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Amos at last turns to the left: it feels less dangerous this way, but with so many all around them it's not a guarantee. Monsters don't happily stay still to be avoided: they move, they prowl, and they hunt. Amos is feeling very hunted right now. It's not his favorite feeling in the world.
He'd currently give a lot for Kat to be behind him, instead of this naive kid. Amos would take the bitching and demeaning insults gladly for the protection of Kat's supernatural ride-along: a nekomata of great power. Very little would voluntarily hunt Kat, and equally little would win a fight with him.
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"There's gotta be an exit around here someplace. We've been walking around for plenty long."
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Because Amos's guesses were not sure, by any means, and he had only the vaguest idea of the direction he needed to go. Fortunately, it was difficult to disorient him or get him lost, and he'd always had a knack for finding the compass points without prompting, even as a small child. He wasn't going to go in too many circles before finding his way out.
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He grins, showing that he doesn't mean it, except of course he sort of does. If there are real monsters, and if they come to attack, Josh will probably - well, really, just run or get eaten, he's not sure he quite has it in him to sacrifice someone else. But he's not sure that he doesn't, either. This all might not be real at all, so what would it matter, then?
no subject
Well, he's fast enough when it comes to reflexes and dodging. But as for running? Well, Josh's legs are certainly longer than his: Josh could probably outdistance him easily. Amos knows his limitations: it's very rare he's the faster, stronger, or more powerful person. He's used to it, though.
"Good survival tactic though."
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Far more awful ideas than good ones, but from Josh's perspective they're all good. Other people might disagree.
"That way, you said? Let's check it out and see if it's our exit."
And Josh ambles off, not really keeping an eye out for monsters, because monsters aren't real.
no subject
Always nice to have someone go first and clear the spiderwebs...or the ambushes.
Plus having someone to follow makes it easier to walk and concentrate on listening.
"Go straight, if we can."
no subject
He's looking around a little, but more out of curiosity than wariness. Some part of him really wants to believe this is a movie set or something, and that's surprisingly easy to do when his relationship with reality was already a little fractured. It's less choosing to be oblivious and more, well - Josh and perfect mental stability have never been more than nodding acquaintances.
He goes straight when the hallway splits.
"Hey, we're doing okay."
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Amos runs low and quick, and pops around corners much like a rabbit: right up until he suddenly stops and backpedals, grabbing at Josh to yank him around a turn opposite the one he just made.
The taxxon behind them collides with the one Amos just met, coming around the corner, and the clash is impressive.
no subject
"What the hell is this place?"
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The longer they're in these tunnels, the higher chance they will be lunch. Amos is no statistician, but he knows that much. He grimaces and shakes head head a little as the fight behind them escalates into a feeding frenzy: it's a little like being physically hit in the head, between the mild disorientation and the 'overwlemed' feeling inside his skull.
It also makes it harder to pick out the quieter insect minds, those not so excited. He stops at an intersection and shakes his head again.
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He points ahead of them. "Hey, I think there's light up there. That might be the way out."
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Josh stops at the doorway, looking out.
"Think there are monsters out there, too?"
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(no subject)