ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
hadriel_logs2016-01-10 10:09 am
INTRO LOG: WELCOME TO THE BATCAVE
Who: New arrivals and everyone else!
What: The intro log for January.
Where: The colosseum and all around the city.
When: January 10th-15th
Warnings: Bats, but not Batman. Weird arts and crafts. Confused newbies.
What: The intro log for January.
Where: The colosseum and all around the city.
When: January 10th-15th
Warnings: Bats, but not Batman. Weird arts and crafts. Confused newbies.
You awaken on the hard-packed sandy floor of the colosseum. As you blink the sleep from your eyes and begin to try to get your bearings, you might hear the gentle, soothing sound of wind chimes tinkling through the air. It's a peaceful sound, a pleasant sound. As you look around, you'll find tall stands with curved hooks at the top here and there throughout the arena, each supporting a different handmade wind chime.
You could stay and enjoy the sounds, even if what they're coming from is a bit less than aesthetically pleasing. Or you could pause for a moment and wonder where the wind that's sounding the chimes is coming from, considering you're in a cave. There are breezes in Hadriel now and again, but what's causing this wind is something else entirely. Spend too long out in the open and you'll find out what.
Perching atop the broken walls of the colosseum, hidden in crevices and shadows, are a number of Ahools. These giant bats can have wingspans as big as 12 feet, and they're certainly strong enough to lift smaller and lighter people off their feet entirely, carrying them away to devour at their leisure. Don't think you can hide - their echolocation will find you as easily as a bat finds a moth in the black of night.
If you manage to escape the Ahools and get your bearings, feel free to go explore the rest of the city! Find a house, find a new monster, or simply scavenge for supplies until your belly is as full as that giant bat's was supposed to be. Good luck, and enjoy your stay in Hadriel!► This log covers January 10th-15th.
► Feel free to make your own logs, as well!
► All characters now arrive with phones that have network communication.
► Please put your character's name and open/closed in the subject line of your starters!

no subject
Never seen one like this.
[He's never seen a phone at all, actually. Not in real life. He only knows from the yellowed pages of books and he has only a vague concept of what it's even for, though Veil had tried to explain to him.]
no subject
This is forward, this is back-
no subject
And everyone can see this?
[It looks like a lot. Are they all trapped here?]
no subject
[He says, with a little nod.]
I don't know why. He thinks it matters.
no subject
That's his name? The man responsible?
no subject
[Says Bob, handing the device back.]
The main problem is Fear. He does the gates.
no subject
Have you seen these gates?
no subject
[He says, with a shake of his head.]
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There seems to be a lot of that going around. Hearing about things.
[Like gates and gods and something about bringing people back to life. He doesn't like putting stock into rumors or stories.]
no subject
[He agrees, with a little nod.]
We're trying to work it out, but-
no subject
What about this? Have you seen anything like this?
no subject
[Admits Bob, peering at it, then up at him.]
Did you just find it?
no subject
[He knows M.K. was right; he kept it for a reason. But a part of him imagines even if Azra is out there, it doesn't mean it's still standing.]
no subject
[Bob wonders, because it's so unfamiliar to him, trying to take a closer look and see if it's anything like home- maybe a pocket watch?]
no subject
[After a second, he hands it over. The pendant is less useful than the compass, though he doesn't have the book it goes with anymore.
Still, with how easily the man talks to him, Sunny knows he doesn't recognize the uniform or the swords. It means he's from somewhere outside, even if it isn't Azra. He must be the fourth or fifth in as many days.]
You're not from the badlands, either, are you?
no subject
[He admits, with a shake of his head. It would take quite a stretch of the imagination to describe it as 'badlands.']