ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
hadriel_logs2016-01-10 10:09 am
INTRO LOG: WELCOME TO THE BATCAVE
Who: New arrivals and everyone else!
What: The intro log for January.
Where: The colosseum and all around the city.
When: January 10th-15th
Warnings: Bats, but not Batman. Weird arts and crafts. Confused newbies.
What: The intro log for January.
Where: The colosseum and all around the city.
When: January 10th-15th
Warnings: Bats, but not Batman. Weird arts and crafts. Confused newbies.
You awaken on the hard-packed sandy floor of the colosseum. As you blink the sleep from your eyes and begin to try to get your bearings, you might hear the gentle, soothing sound of wind chimes tinkling through the air. It's a peaceful sound, a pleasant sound. As you look around, you'll find tall stands with curved hooks at the top here and there throughout the arena, each supporting a different handmade wind chime.
You could stay and enjoy the sounds, even if what they're coming from is a bit less than aesthetically pleasing. Or you could pause for a moment and wonder where the wind that's sounding the chimes is coming from, considering you're in a cave. There are breezes in Hadriel now and again, but what's causing this wind is something else entirely. Spend too long out in the open and you'll find out what.
Perching atop the broken walls of the colosseum, hidden in crevices and shadows, are a number of Ahools. These giant bats can have wingspans as big as 12 feet, and they're certainly strong enough to lift smaller and lighter people off their feet entirely, carrying them away to devour at their leisure. Don't think you can hide - their echolocation will find you as easily as a bat finds a moth in the black of night.
If you manage to escape the Ahools and get your bearings, feel free to go explore the rest of the city! Find a house, find a new monster, or simply scavenge for supplies until your belly is as full as that giant bat's was supposed to be. Good luck, and enjoy your stay in Hadriel!► This log covers January 10th-15th.
► Feel free to make your own logs, as well!
► All characters now arrive with phones that have network communication.
► Please put your character's name and open/closed in the subject line of your starters!

no subject
[ronan can likely practically see the wheels turning in peter's head. he makes a bit of a face, but ultimately shrugs his eyebrows and then his shoulders. nothing to lose, really.]
Hey, where's the temple for the fear god? I wanna talk to him, see if we can make a bargain.
no subject
Of all the gods, your first choice is Fear?
no subject
If he's willing to trade, I've got more for him than anyone else. Hope's not really my thing and Rage takes a lot of work.
no subject
What's your name?
no subject
Peter Rumancek. Yours?
no subject
[At least this guy will tell him his name. Ronan looks momentarily satiated with that, and shoves the last can into his bag before closing the front flap and hefting it over his shoulder.]
Fear's temple is that way, [He points, somewhere in the vague direction of the place.] Don't piss yourself when you walk in.
[He is referring, of course, to the unsettling sort of aura that's felt when one enters the temple, though it's not really bad enough to actually cause such a reaction. In any case, enough is enough, and Ronan turns to leave without much more fanfare.]
no subject
[peter gives a snort. he's not worried about being afraid of fear, he's worried about whether these gods are willing to wheel and deal.]
Highly unlikely. You ever talked to the guy?
no subject
No. He only uses the network.
[As if that's a suitable explanation for why Ronan hasn't spoken with him yet.]
no subject
[peter doesn't seem to expect an answer to his question, since he goes back to rooting around when it becomes clear to him that ronan wants to go.]