hadrielmods: (Default)
ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ ([personal profile] hadrielmods) wrote in [community profile] hadriel_logs2016-01-10 10:09 am

INTRO LOG: WELCOME TO THE BATCAVE

Who: New arrivals and everyone else!
What: The intro log for January.
Where: The colosseum and all around the city.
When: January 10th-15th
Warnings: Bats, but not Batman. Weird arts and crafts. Confused newbies.


You awaken on the hard-packed sandy floor of the colosseum. As you blink the sleep from your eyes and begin to try to get your bearings, you might hear the gentle, soothing sound of wind chimes tinkling through the air. It's a peaceful sound, a pleasant sound. As you look around, you'll find tall stands with curved hooks at the top here and there throughout the arena, each supporting a different handmade wind chime.

You could stay and enjoy the sounds, even if what they're coming from is a bit less than aesthetically pleasing. Or you could pause for a moment and wonder where the wind that's sounding the chimes is coming from, considering you're in a cave. There are breezes in Hadriel now and again, but what's causing this wind is something else entirely. Spend too long out in the open and you'll find out what.

Perching atop the broken walls of the colosseum, hidden in crevices and shadows, are a number of Ahools. These giant bats can have wingspans as big as 12 feet, and they're certainly strong enough to lift smaller and lighter people off their feet entirely, carrying them away to devour at their leisure. Don't think you can hide - their echolocation will find you as easily as a bat finds a moth in the black of night.

If you manage to escape the Ahools and get your bearings, feel free to go explore the rest of the city! Find a house, find a new monster, or simply scavenge for supplies until your belly is as full as that giant bat's was supposed to be. Good luck, and enjoy your stay in Hadriel!

► This log covers January 10th-15th.
► Feel free to make your own logs, as well!
► All characters now arrive with phones that have network communication.
► Please put your character's name and open/closed in the subject line of your starters!
dangerous_dog: (concern 5)

[personal profile] dangerous_dog 2016-01-18 03:21 pm (UTC)(link)
[Bob steps back. That kind of fear is more than he in particular has it in him to handle. He shrugs, and suggests;]

You're in Hadriel. Find an apartment to hole up in, catch your breath, and read the network.
faithfulwolf: (8:the crickets)

[personal profile] faithfulwolf 2016-01-19 09:17 pm (UTC)(link)
[ He can find apartments but.. ]

People don't... live in them..? A-and what's a net work..?
dangerous_dog: (Default)

[personal profile] dangerous_dog 2016-01-20 06:46 pm (UTC)(link)
People do live in them. You find an empty one.

[He says, shrugging off the second question- it's not a big deal, is as of yet, still relatively rarely used. He points at the towers, and instructs;]

Walk that way and knock on doors.
faithfulwolf: (10:the night birds)

[personal profile] faithfulwolf 2016-01-24 09:55 pm (UTC)(link)
[ He finds an empty one... ]

I don't. want to disturb people..

[ Maybe he could smell people, see if they were in or not. Though it would probably look suspicious.. ]
dangerous_dog: (concern 5)

[personal profile] dangerous_dog 2016-01-25 07:26 pm (UTC)(link)
No one will be disturbed. People will be more disturbed if you don't get a handle on it. You're going to have to be self-reliant here, and that means being practical.

[Bob tells him, square on.]

There's no time for fear.
faithfulwolf: (14:never heard before)

[personal profile] faithfulwolf 2016-01-27 04:25 pm (UTC)(link)
[ He seems to droop. Perhaps there was no time for fear but it was scary being in a strange place with nothing but strangers. It happened before and he only found a place in Hell thanks to Jack. ]

O-okay...
dangerous_dog: (concern with dog)

[personal profile] dangerous_dog 2016-01-27 09:40 pm (UTC)(link)
Good. [Says Bob, and sensing those nerves, he says, again, forcefully.] Get it done.

[He's on his own here, sink or swim. Bob gives him a nod, not unkindly, and moves away, with a glance over his shoulder to regard him as he goes. He hopes he makes it.]