ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
hadriel_logs2016-01-10 10:09 am
INTRO LOG: WELCOME TO THE BATCAVE
Who: New arrivals and everyone else!
What: The intro log for January.
Where: The colosseum and all around the city.
When: January 10th-15th
Warnings: Bats, but not Batman. Weird arts and crafts. Confused newbies.
What: The intro log for January.
Where: The colosseum and all around the city.
When: January 10th-15th
Warnings: Bats, but not Batman. Weird arts and crafts. Confused newbies.
You awaken on the hard-packed sandy floor of the colosseum. As you blink the sleep from your eyes and begin to try to get your bearings, you might hear the gentle, soothing sound of wind chimes tinkling through the air. It's a peaceful sound, a pleasant sound. As you look around, you'll find tall stands with curved hooks at the top here and there throughout the arena, each supporting a different handmade wind chime.
You could stay and enjoy the sounds, even if what they're coming from is a bit less than aesthetically pleasing. Or you could pause for a moment and wonder where the wind that's sounding the chimes is coming from, considering you're in a cave. There are breezes in Hadriel now and again, but what's causing this wind is something else entirely. Spend too long out in the open and you'll find out what.
Perching atop the broken walls of the colosseum, hidden in crevices and shadows, are a number of Ahools. These giant bats can have wingspans as big as 12 feet, and they're certainly strong enough to lift smaller and lighter people off their feet entirely, carrying them away to devour at their leisure. Don't think you can hide - their echolocation will find you as easily as a bat finds a moth in the black of night.
If you manage to escape the Ahools and get your bearings, feel free to go explore the rest of the city! Find a house, find a new monster, or simply scavenge for supplies until your belly is as full as that giant bat's was supposed to be. Good luck, and enjoy your stay in Hadriel!► This log covers January 10th-15th.
► Feel free to make your own logs, as well!
► All characters now arrive with phones that have network communication.
► Please put your character's name and open/closed in the subject line of your starters!

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"The network?"
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"Yeah, it's..." Amos pauses, head tilting to the side like a curious puppy's. "Mmm. What's the fastest way of passing messages, where you come from?"
Because the way Sunny shapes the word tells Amos it's unfamiliar to him. Amos has been the acting translator in enough backwoods bush country to pick up on that, and he doesn't want to launch into some confusing muddle of an explanation that will get them both frustrated.
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"Letters," he says. "Sometimes by horse, sometimes by car."
Sometimes in person. And sometimes pinned to a severed head. It depends on the transport and the messenger.
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It's really not the best explanation ever, but it's a small start, and Amos has never claimed to be good at this.
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"I see." He peers at the phone. It doesn't look like the phones he's glimpsed in thinly pressed pages. It looks more like a thin glowing brick. The strangeness is enough that he finds himself curious in a way he rarely ever is. "I thought phones were for talking to one person."
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His gaze shifts instead to the man. "What's your name?"
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"Amos. An' what's yours, if I may?"
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But Amos has been helpful in a way that few people are, and Sunny feels he should acknowledge that. "Thanks for the information."
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Amos nods, relaxing once the favor is returned. True name or not, he doesn't particularly care, it's the gesture that makes it even. "You're welcome. I'm glad I could help you out." His smile is easy, friendly. "I could show you around, a bit, if you like, or you could explore on your own. It's not too dangerous here."