ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
hadriel_logs2016-01-10 10:09 am
INTRO LOG: WELCOME TO THE BATCAVE
Who: New arrivals and everyone else!
What: The intro log for January.
Where: The colosseum and all around the city.
When: January 10th-15th
Warnings: Bats, but not Batman. Weird arts and crafts. Confused newbies.
What: The intro log for January.
Where: The colosseum and all around the city.
When: January 10th-15th
Warnings: Bats, but not Batman. Weird arts and crafts. Confused newbies.
You awaken on the hard-packed sandy floor of the colosseum. As you blink the sleep from your eyes and begin to try to get your bearings, you might hear the gentle, soothing sound of wind chimes tinkling through the air. It's a peaceful sound, a pleasant sound. As you look around, you'll find tall stands with curved hooks at the top here and there throughout the arena, each supporting a different handmade wind chime.
You could stay and enjoy the sounds, even if what they're coming from is a bit less than aesthetically pleasing. Or you could pause for a moment and wonder where the wind that's sounding the chimes is coming from, considering you're in a cave. There are breezes in Hadriel now and again, but what's causing this wind is something else entirely. Spend too long out in the open and you'll find out what.
Perching atop the broken walls of the colosseum, hidden in crevices and shadows, are a number of Ahools. These giant bats can have wingspans as big as 12 feet, and they're certainly strong enough to lift smaller and lighter people off their feet entirely, carrying them away to devour at their leisure. Don't think you can hide - their echolocation will find you as easily as a bat finds a moth in the black of night.
If you manage to escape the Ahools and get your bearings, feel free to go explore the rest of the city! Find a house, find a new monster, or simply scavenge for supplies until your belly is as full as that giant bat's was supposed to be. Good luck, and enjoy your stay in Hadriel!► This log covers January 10th-15th.
► Feel free to make your own logs, as well!
► All characters now arrive with phones that have network communication.
► Please put your character's name and open/closed in the subject line of your starters!

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After a while, he nods. ]
O..okay...
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[Noah points to the closest spire while he very gently gives a tug to Wolf's hand to get the other to his feet so they can walk together.]
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Ah, alright..
[ That's a tall and twisted building. But at least it's a little familiar to home. Seeing something that's a little familiar actually helps calm him down just a little bit. ]
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Here. I think they have like... one room, two room, and three room places. There's also houses if you've got a lot of people you know. I don't think there's any official way to like... sign a lease. You just find a room that isn't taken and start staying there.
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He nods though, after he's thought it over a little bit. ]
O..kay..
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So if I.. anyone need help i-it's easy to.. to find.
[ So if he accidentally bites someone a bit there's a place that can fix them.. ]
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Really easy. [Noah smiles.] And Bruce, he's really nice.
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That's... um, good...
[ He'll still be scared meeting him because he's been so thrown out of the loop and he almost feels the same as he did when he first arrived in Hell. ]
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Even if it's scary at first, it'll get better as time goes on. Promise.
[If nothing else, you can get used to anything. Ideally that's not what they'll be going for though and that isn't a particularly helpful thing.]
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I ho-hope so..
[ But what if it didn't? It did in Hell but K.A. and Jack had been a big factor to that. They were not here. ]