ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
hadriel_logs2016-07-10 10:50 am
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Entry tags:
- *intro log,
- ai ebihara,
- amos kamiya,
- ashley,
- bianca,
- chara,
- chris,
- damianos of akielos,
- dean winchester,
- elmer c. albatross,
- franklin delano donut,
- gansey,
- goku son,
- gren,
- hannah washington,
- henry cheng,
- inquisitor trevelyan,
- jack benjamin,
- jo harvelle,
- krieg,
- maketh tua,
- miriam day,
- muscovy,
- noah czerny,
- sans,
- souji seta,
- steve rogers,
- tazendra,
- ushahin dreamspinner,
- vida veisi,
- vision,
- wanda maximoff
Intro Log: Death Comes
Who: New arrivals and everyone else!
What: The intro log for July.
Where: The colosseum and all around the city.
When: July 10th-15th
Warnings: Deathclaws. That's all you really need to know.
What: The intro log for July.
Where: The colosseum and all around the city.
When: July 10th-15th
Warnings: Deathclaws. That's all you really need to know.
As usual, the new arrivals in Hadriel will be waking up on the dirt ground of the colosseum, and as usual, they won't be waking up alone. This month brings coat hangers of all shapes and, uh, sizes strewn about the colloseum floor around all of the new arrivals.
Get up, get out, meet and greet, find some new exciting interior decorating options, but don't forget about the more prominent threat: the (newly) local deathclaws roaming about in the inner halls of the arena. These deathclaws are vicious bipedal creatures with long arms ending in curved talons, horns ripe for goring and, of course, teeth as long as fingers. These animals have been engineered to be as deadly as they can possibly be, so you might want to buddy up before taking one on.
Have you escaped from the deathclaws? Made a few friends? Not died horribly? Great! Feel free to go explore the rest of the city! Find a house, find a new monster, or simply scavenge for supplies. Good luck, and enjoy your stay in Hadriel!► This log covers July 10th-15th.
► Feel free to make your own logs as well!
► All characters arrive with phones that have network communication.
► Please put your character's name and open/closed in the subject line of your starters!
C
Only, he resents the idea of being cooped in, and he thinks he can be careful enough, especially if he keeps a wide enough berth of the coliseum. Safe enough to reach some of the stores.
Thus, when the figure drops from the sky, Hermann flings himself back, sure the damn Door had brought in flying monsters. He'd probably have fallen over, even with his cane, only it's a slow hover, and he's still fumbling to get a knife out of his pocket as he gets a proper look at it, and it speaks.
Oh. The hand in his pocket goes to flatten over his heart. ]
By George, but you -- that was abrupt. Yes, I can. Good morning.
C
I'm sorry. I did not mean to alarm you.
no subject
[ Huffing, and still somewhat shakey. ]
Coming from the sk, no, the, up there,
[ Such wording. He flaps a hand at the skylike roof above. ]
just like that, it's unexpected. But all right.
[ He settles his hands. Unfortunately (or fortunately), lingering irritation at the shock has shorted whatever circuit would have launched him into enthusiasm over what appears to be another synthetic man. Of a sort. ]
New, aren't you?
no subject
no subject
[ ...He's over it, really. Clearing his throat. ]
I've only been here thirty days, myself, but I understand that the Door does open regularly. In fact, predictably, which is a funnier thing than it should be. Once a month. When it opens, it pulls through a number of people and monsters.
1/2
2/2
Entropy must be satisfied.
no subject
Just a touch. It leaves him vulnerable to what sounds like a joke, or could be. He laughs, shortly startled by it. ]
I'd be comfortable if I thought it was.
[ Nothing's impossible, but... Hermann shakes his head. By now, having shucked his lingering sourness over the surprise from the sky, and at ease with entropy, he can fully appreciate what he's speaking with. His face brightens with interest. ]
Say -- [ And because of Mr. Valentine, he'll add, ] Forgive the forwardness -- but what are you?