ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
hadriel_logs2016-09-10 09:50 am
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Entry tags:
- *intro log,
- amos kamiya,
- armand,
- bianca,
- cashmere,
- curtis everett,
- emily,
- faith carr,
- firo prochainezo,
- flick,
- frisk,
- hannah washington,
- helena,
- henry percy,
- inquisitor trevelyan,
- jasper,
- jo harvelle,
- maketh tua,
- mike munroe,
- miriam day,
- muscovy,
- natasha romanoff,
- papyrus,
- rashid,
- richie gecko,
- rin okumura,
- sam,
- sandor clegane,
- sans,
- shadow the hedgehog,
- stanley pines,
- tiny tina,
- tyki mikk,
- ushahin dreamspinner,
- wanda maximoff,
- warrick chopper
Intro Log: Don't Wake Tonberry
Who: New arrivals and everyone else!
What: The intro log for September
Where: The colosseum and all around the city.
When: September 10th-13th
Warnings: Cute monsters, a way to pass the time, and plenty of newbies!
What: The intro log for September
Where: The colosseum and all around the city.
When: September 10th-13th
Warnings: Cute monsters, a way to pass the time, and plenty of newbies!
Waking up in Hadriel certainly has its down sides, but if this weird murdercave city is good at one thing, it's keeping people entertained. As you awaken on the hard ground of the colosseum, you might see a rectangular cardboard box lying near you. Ignore it for now, as you get your bearings, but if you get bored? Well, you'll find these exciting and unique board games will keep you entertained!
But how could you possibly get bored, when there are plenty of cute monsters around to keep you company? Sharing the colosseum with all the new arrivals are Tonberries. In addition to their natural cuteness defense, they also carry very large knives. They're slow-moving and look innocent and even friendly, but be careful - one strike from that knife and you'll be a bloody mess. They won't attack unless you get too close, but who doesn't want to hug a Tonberry? And of course, if you attack, they'll counter with extreme prejudice.
Managed to resist the urge to hug a Tonberry? Safely escaped from the clutches of the colosseum, new board game in tow? Awesome! Feel free to go explore the rest of the city! Find a house, find a new monster, or simply scavenge for supplies. Good luck, and enjoy your stay in Hadriel!► This log covers September 10th-13th.
► Feel free to make your own logs as well!
► All characters arrive with phones that have network communication.
► Please put your character's name and open/closed in the subject line of your starters!
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Muscovy supplies:] He cannot talk properly.
[...He's surprised, though. Normally Pityo is ...very much a fairy. Him getting close to someone is rarely a good sign. But he looks almost positive now, like he's planning nothing that would annoy or harm the green guy.]
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[Hmmn, it should be here somewhere in these layers of clothes... Ah, there it is. Warrick produces a small, silvery badge and shows the pair.]
It's supposed to have a charm in here that lets people from other worlds talk with one another... I mean, I doubt you speak Ozite, so that part's already working. Maybe with a little more focus, it will help me with him, too?
[And then, turning to Pityo fully:] If that's alright with you, of course. Your language is very lovely, so I understand if you'd want me to hear that, instead.
[gotta appeal to fairies, my dude]
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[He pushes his sleeve up to his elbow and displays a tattoo that resembles scrambled zalgo text, about ten centimetres long.]
Maybe they are too much like animals.
[Pityo seems curious but also confused by what Warrick is trying to do and hovers a bit closer to him.]
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[Dang, that's a disappointment. Warrick sighs and returns his Calliope badge to the inner folds of his coat, then leans over to inspect Muscovy's arm.]
That's too bad. So this is a magic brand...? Did it hurt?
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[At least by what he has observed - his own healing abilities are essentially things that could be done by technical means if the equipment was just really, really advanced. And some things that he does entirely without magic seem magical to people because they just don't understand them.]
I was asleep when they applied it. In a gravity couch, that made sure that people didn't die when the ship jumped to a new location. Because it jumped so fast that everyone that wasn't in such a couch got thrown around and very broken, but some people were in them for much longer.
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That...doesn't sound okay. At all. Like, any of it.
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It was very silly.
But then the ship crashed and the numbers on my arm broke and now they look like this.
[Which in his opinion is another reason to not make the difference between magical and technical creations that big.]
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The numbers broke? Your arm was fine, though?
[them healing instincts]
What was it like before? And they still work okay...?
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[He looks down at them.]
They still work. Not even the ship falling off the cliff broke them fully.
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How did the ship get on a cliff?
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[If that sounds vague it is because he has very little idea of what actually happened. There was an ultimatum and fighting, and then when he woke up in his gravcouch they were in the middle of a jungle.]
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[Man, if he ever runs into the kind of person that would just attack a ship with some kids on it, he'll take them up high onto a cliff and see how they like it.]
But I still don't understand how it got so high up in the first place.
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[It's what he was explained, and it seems like the best explanation so he just accepted it.]
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I thought ships were just for water.
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Into space... [ b a n a n a s ] I don't...really know what to say to all that. It sounds kind of amazing, but not in your situation.
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[So it was very nice indeed that he got to be on it, in his opinion.]
And they are here, too.
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Maybe there's someone that you know here, too. You should ask the network if anyone has seen someone, yes?