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hadrielmods) wrote in
hadriel_logs2017-03-15 09:55 am
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Entry tags:
- !event,
- adam parrish,
- alphys,
- am,
- ardyn izunia,
- asriel dreemurr,
- beth washington,
- bianca,
- bucky barnes,
- chara,
- connor walsh,
- danse,
- duck,
- ellie,
- firo prochainezo,
- frisk,
- gren,
- hannah washington,
- inquisitor trevelyan,
- jacob frye,
- jade ellsworth,
- jo harvelle,
- kain highwind,
- kanda yu,
- kate galloway,
- leliana,
- marian tenebris,
- matt murdock,
- morgan walker,
- natasha romanoff,
- ned wynert,
- pell,
- prompto argentum,
- ray shin fang,
- regis lucis caelum cxiii,
- rey,
- rydia,
- sans,
- shadow the hedgehog,
- sharon da silva,
- the war doctor,
- tiny tina,
- tyki mikk,
- ulaume,
- uzumaki nagato,
- wade wilson
Event Log: Patron Gods
Who: Everyone participating in the event!
What: The event log for the Patron Gods event!
Where: All around the city
When: March 15th-March 20th
Warnings: The gods choose you! Whether you choose them back is your call.
What: The event log for the Patron Gods event!
Where: All around the city
When: March 15th-March 20th
Warnings: The gods choose you! Whether you choose them back is your call.
It's March 15th! Whether or not you've been having a good or a bad week, the gods decided to get together and put all the characters on teams- just like in those gym classes that you always skipped! Whether or not you were the last one picked is up for debate, but until we can figure that particular mystery out, there's another one to mull over... namely, who left that mysterious note in your bedside table/shoe/fishtank? And how did you get a friendship bracelet twined around your wrist?
Regardless, when opened, the letter will say-'Congratulations! You have been chosen! [God name] thinks you're a great fit for their team! All you have to do is spread their emotion, and you'll get a blessing - and if your team wins, you get the grand prize: one (1) request for each member of the team, no payment required! Or you can band together and request one big thing, it's all up to you! So find your allies, get started, and let's win this thing!'
Whether or not this is for real becomes immediately obvious, as you seem to find yourself yearning to cooperate with your teammates, and maybe feeling a bit competitive toward your foes. Grab a squeaky chicken or a creepy doll or a snowglobe from the shops if you like, and let's get inspiring! Of course, you aren't forced to participate, but have fun telling your teammates that nobody is going to win their wish because you decided to be a stick in the mud.
Go forth and spread joy! Or sorrow, or scare people, or just really piss them off- but whatever you do, try to have fun and build that sense of community! You're going to need it...► This log covers March 15th-March 20th.
► Feel free to make your own logs as well
► Please tag headers of threads with content warnings where they apply
► Please put your character's name and open/closed in the subject line of your starters!
► If you're just so mad at the gods that you'd rather die than participate, then let us know here!
Sharon da Silva | OTA | Team Fear
[ Sharon is rarely one to participate in these style of events, primarily because every part of her being wants to rebel against the gods, but a payment less request (which is far from payment less when one considers their team has to win) from Fear could be a great way to gather more information from him—about his past and the being that came in and killed the rest of the gods. She'd rather not have to go about another three day stay at chez Fear.
It takes her some time to come up with a way to inspire fear without causing a ton of damage to people's mental health or physical health. She'd rather not lead people into Silent Hill quite yet, so she considers her other abilities: telekinesis and pyrokinesis.
And so, early on, Sharon can be found in the city. She's got the green friendship bracelet on, for the ease of teammate recognition. When she spots someone from another team, when she feels that spike of competitiveness rise in her, she concentrates. In mere moments, the hem of their shirt, or their pants, or their sleeve catches fire.
It might not even be immediately noticeable. The fire doesn't rage, doesn't attempt to devour them, but it sure is heartstopping, isn't it?
If they attempt to look for the perpetrator, all they'll see is Sharon da Silva, rifling through her pack as if she hadn't noticed the fact that someone nearby just caught fire. ]
▍▍▍▍ II. Near the End of the Event | OTA
[ As the event winds down, or ramps up, in this case, Sharon ups her game, now more than ever determined to win. The fucking bar—the fucking bar was gone, gone in an explosion that took with it what felt like her only way to escape their situation for a couple of hours.
Those near Tranquility's temple will find a trail of fresh blood. Real blood. She knows better than to use red paint, knows that there are people here that can tell the difference. There are signs of a struggle in the dirt and smears of blood on the ground. Should someone follow the trail, they'll soon find themselves surrounded by fog and ash. The trail continues within the zone, drips here and there and then: there. There's a handprint on one of the buildings, one that smears towards the door.
Whoever needs help, they must be in there. Go in, but know that the moment your character does, the siren will sound and Sharon will have the Red Pyramid hunt them down, it's only purpose to terrify, not maim this time around. Haven't you always wanted to go through your own personalized hell? Sharon's here to help with that. ]
[ ooc: The second prompt won't feature a lot of Sharon, though she'll appear on occasion as a lead or a trick. Most characters will have to find Sharon to get out and I'll do my best to lead your character on a spoopy adventure just for them. If you'd like, you can PM me or hit me up on
Closed to Danse
When the siren's wail ends, the world is different. There is no turning back the way he came, there is no escape, not until the siren releases him, and it won't release him until he's encountered the worst parts of himself, his worst fears. And it will use it all against him. From her seat in the world, upstairs in one of the buildings, Sharon sits, wrapping her bloody palms as he goes to take on her reality.
There are the sounds of heavy footfalls in the distance, lumbering, lingering, echoing. It almost sounds like someone in a set of power armor but the way the world distorts sound in this place makes it difficult to assess without investigating. Tread carefully, Danse, for not far are your monsters. One, a female, familiar faced but her skin has a sheen of blue to it, eyes dark; her arms are twisted strangely and her jaw hangs open widely, in a form of abject horror. The second? The second one's face is obscured but it wears familiar BoS power armor. The two are clearly in some sort of tussle.
Should Danse get close, make a noise where these two creatures notice him, the first creature will run, letting out a shriek of terror that sounds a little too much like Nora to be of any comfort. The second monster takes off after the first, each footfall as heavy as the one before it. Nothing good will happen if Danse follows. Nothing good will happen if Danse stays. ]
no subject
Henry was busy at the library, so his sole contact from the guard was out. He could make a network-wide post...but that would only attract attention to the attacker, maybe even encourage others to follow in the attacker's path. And it's not like Danse can't handle himself in dangerous situations either.
The entire set-up screamed "TRAP". Yet he ignores his instincts and follows the trail. Eventually it leads him to the fringes of the fog, with thin, curling wisps of grey and white beckoning him to step closer. This is looking increasingly like a rotten trick. He pauses there eyes scanning the thick cloud for any sign of movement. He's been warned to stay away, warned of the vicious monsters that dwell inside the fog.
But he soldiers on. So long as there was a chance someone was genuinely in trouble, even if it was miniscule, he needed to respond.
Each step takes him deeper and deeper, darker and darker, and by the time his eyes adjust to the darkness (it definitely did not look this dim from the outside, and sadly he doesn't have a light source with him) he can see the rough shapes of walls and buildings around him. The loud, mournful wait of the siren startles him, and sends a strong feeling of foreboding crawling up his spine.
Gripping his gun closer, he grimly marches on. But when he hears what sounds to be power armor in the distance, Danse immediately begins to pick up the pace. The Door had just opened a week ago; could it be possible that someone else from the Brotherhood had arrived? Danse has to know, but he also has to be careful. Even with Maxson's death, the shoot on sight order remains in place. As he gets closer to the source he slows down and crouches behind the wall, peering around the corner, ready to duck away if he's seen.
But what he sees instead nearly has him drop his gun altogether. The distance and darkness be damned, there's no denying who woman in blue is. Maybe it's just the trick of the light that's making it seem like the blue vault suit's been melded into her skin. Danse doesn't know, and he doesn't care.
Creeping forward as quickly as he can without giving his position away, Danse gets within range. He doesn't even notice his hands are shaking until he raises the shotgun. He's got the attacker in his line of sight. All he needs to do is squeeze the trigger. One burst. It'd be over quick, and if Danse did it right then the Brotherhood soldier wouldn't even feel it.
God damn it. Why are his hands shaking. Why now. He can't shoot like this, he'll miss, he can't, he can't shoot--
In an attempt to steady his nerves, Danse tightens his grip on his gun. And that little motion causes a tiny, nearly inaudible click.]
apologies on lateness! i've been extremely ill!
The Brotherhood soldier clearly has no interest in letting up on his target, regardless of what or who is behind him. Nora's screams continue to echo, wavering, followed by the heavy steps of the soldier. But there's no pop of a gun. However this soldier is going to kill Nora, it's not going to be pleasant. Perhaps he'll smash her into pieces, crush her slowly, and then leave her mangled body for whatever monsters haunt this place. ]
my turn to apologise!! Sorry for the wait! Also CW:Suicide ideation
He jumps his feet and sprints after the two figures recklessly, scattering stones and nearly tripping over exposed rubble and roots. Blood pounding in his ears, fear heavy and thick and constricting his throat. He should be more careful. He should check his surroundings. He should have considered the set-up, the high unlikelihood that All the signs are there that she isn't who he thinks she is, but just the very thought that she could be hurt, that she is about to be killed, has completely wiped his mind of logic and reason.
What good has logic and reason done him anyway? If he was such a paragon of good, reasoned decisions, he should be lying six feet under with a bullet to the brain. That's what a traitor like him deserves.
He has to save her. If he can't save her, then he's not worth anything. Everyone else is dead, dead by his inaction, and if he'd only pulled the trigger like he should have then none of this would have happened, they would all have been alive--
He's lost her, but he can't lose her. Not like this. He can't have another Haylen. Another Maxson. Another Cutler. He just...can't--!!]