hadrielmods: (Default)
ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ ([personal profile] hadrielmods) wrote in [community profile] hadriel_logs2016-12-15 08:22 am

Event Log: Why Do You Have To Be Mad?

Who: Everyone participating in the event!
What: The event log for the Rage event!
Where: All around the city
When: December 15th-December 20th
Warnings: None! Well, potentially rage-induced destruction and fighting and maybe a tiny bit of murder? So, nothing out of the ordinary.


December is usually a time of festive holiday cheer... unfortunately, Hadriel isn't the sort of place that respects holidays. Rage has decided that it's time she's given her due and has put on another event! Unfortunately for everyone in the city, this event means that all characters are given a particularly aggravating pet peeve that entirely sets them into a flying rage.

See someone sleeping? They're now the object of your ire. See a tall building with a bunch of windows? Suddenly, all those windows need to be smashed. Fights are breaking out with depressing regularity, and a couple of them might be severe enough to injure someone in a bad way.

Look out for your fellow prisoners in Hadriel, and do try to figure out the categorizations of each person's issue fast- falling into these cycles of anger isn't good for anyone and is bound to make someone mad if you treat them wrong. Conversely, instead you can just find someone who has the same loathing as you and let your feelings amplify one another; after all, the best sort of friendship is one that's formed by mutual hatred!

► This log covers December 15th-December 20th.
► Feel free to make your own logs as well
► Please tag headers of threads with content warnings where they apply
► Please put your character's name and open/closed in the subject line of your starters!
► If you get too caught up in your feelings and start a fight only to see that the person who pissed you off was really good at fighting, or if someone blew up the building you were kinda living in, please let us know here!
► As a final note, if you were not sorted and you would like to be, then please let us know in response to this post!
infinite1up: (Thoughtful)

[personal profile] infinite1up 2016-12-16 12:21 am (UTC)(link)
"Oh, I think we've all seen worse, but it is a bit noisy. I do hope it calms down soon," he says pleasantly, but... perhaps a little pointedly. "I was trying to concentrate on a game."
skelebro: (KARMA's a bastard)

[personal profile] skelebro 2016-12-16 12:24 am (UTC)(link)
Sans cocks his skull to one side. He can read pretty well into tone when it suits him, but right now? It don't suit him any. He's still smilin', though, cheerful as ever.

"Were ya now? Well, I guess I'd be careful." Crash. Crash-crash-crash. There goes somethin' inside that went in a little too far. Whoops. He doesn't care. "Sounds like the place is a mite unstable."
infinite1up: (Quirky smile #1)

[personal profile] infinite1up 2016-12-17 12:58 am (UTC)(link)
Sato glances back down to the ground floor with the mildest of concern. He doesn't have much that he actually cares about in here, but looking for his Vita in a pile of rubble isn't that appealing.

"So it seems. Any suggestions for a better place that might hold together a bit better?" he asks, as if Sans might know.
Edited 2016-12-17 01:04 (UTC)
skelebro: (shrugs illustratively)

[personal profile] skelebro 2016-12-17 03:31 am (UTC)(link)
"Someplace that ain't here," Sans supplies helpfully. "Think it might have somethin' to do with how many windows you got, though. Those compromise your structural integrity, y'know."

So really, if you look at it from his point of view, he's doin' Sato a mighty big favor.
infinite1up: (Default)

[personal profile] infinite1up 2016-12-17 02:28 pm (UTC)(link)
How many windows? That's a new one.

Then again, he is talking to an animate skeleton, and he's given up on being even mildly surprised by most of what Hadriel has for strangeness.

"I think the park sounds like a nice idea. No windows there. Hopefully the 'structural integrity' holds out for a couple minutes while I get my things," he replies pleasantly enough.
skelebro: (tbh)

[personal profile] skelebro 2016-12-17 07:10 pm (UTC)(link)
"Sure thing, pal." He counts the windows left. Three. Yeah, that's good enough. He can leave 'em like that. There's nothin' about the building that's real objectionable anymore, so he stops his onslaught for the moment, leanin' up against one of the walls unconcernedly.

"'S Sato, right?" His tone is nothing short of reasonable and conversational. "I remember you."
infinite1up: (Friendly)

[personal profile] infinite1up 2016-12-18 12:48 am (UTC)(link)
"Likewise. It's hard to forget forget some faces, isn't it?" Like, for instance, a walking talking skeleton, but he's sure Sans hears that one a lot.

skelebro: (you're still smiling)

[personal profile] skelebro 2016-12-18 01:02 am (UTC)(link)
"Heh. Bit hard when you're one of the only two skeletons down here."

He got that one a lot back home, too, thanks in no small part to bein' one of the only two skeletons in the Underground too. But hey, as long as Sato ain't kicking up a fuss about the state of his destroyed windows, they'll get along just fine.