bythewavesWho: OTA
What: Anyone who is visiting/trying for one of the elves on the kill list is about to learn that there is a slight problem when one has people who have built, and refined, defensive fortifications for literal millenia. You know. Things like oh, deadfalls. Arrow traps. Confusing magic that leads you in circles...
Where: Elfhouses! and the forge
When: Backdated to during the assasination period
Warnings: Violence that may or may not be played for commedy, depending on what traps are triggered and who is triggering them. Character death unlikely but maiming is possible, if so desired.
The House of Finwe is long used to a bounty hanging over their heads in one way, or another. To be a prince of that line in Middle-earth is to wear a target on one's back - worse, if one is unfortunate enough to wear the High King's crown. So none of them are particularly upset about being on the Null's hitlist - annoyed, is probably closer to the mark. (The family members who stayed off the list, on the other hand... )
Still, they've no time to build a castle - it would be rather wasteful of resources anyway - and Maglor's suggestion of a moat is vetoed for much the same reason. No, they'll have to settle for more basic things...a portcullis on the doors and windows, to begin with. Ones which drop wickedly fast when triggered. Nice and easy and obvious. A little too obvious, perhaps?
If one is visiting, it would be wise to call ahead!
{ooc: Apart from the very visible defenses, visitors may run into any of the following:
A: Magic Defenses - woven by Elrond and Maglor, these are reminiscent of the protections of Rivendell, designed to trap anyone unwary in confusion and send them wandering in circles, unable to locate what, or who they are trying to find. These are set at every window, and also anywhere there is water in the house. So if you were visiting and wondering why there is a little portable fountain in the main room, that would be why.
B: Deadfalls - built by Curufin and Celebrimbor, there are deadfalls set up over every major entrance and exit. They decided that it would be terribly rude to kill anyone, so the deadfalls are mostly desinged to trap, but there are, in fact, rocks in those deadfalls.
C: Nets - these are set up over windows, for the most part, but also occasionally in weird places like bedroom doors. The triggers are mostly magical, but occasionally mundane. Possibly, there was something of a family prank war quietly taking place as well.
D: Arrow traps of various types - this was Curufin getting into the swing of things and everyone else egging him on, but yes, if you hit the wrong switch, say, or pull a book that isn't a book off a shelf, expect an arrow or several launched at you. At least none of them are on fire, or poisoned?
E: Wire traps - this was Celebrimbor getting into the swing of things with some of the dwarven tricks he learnt. There are wires strung across the windows, and occasionally in other places (like stairways) - razor thin, so fine as to be almost invisible. Some are sharp enough to cut. Others will trigger traps. ALL of them will set of silent alarms that bring the inhabitants running.
The Elves and Sansa all know how to disarm the traps - but of course, this relies on them being home and knowing that visitors are coming! }